KapCon 26

The Gorgon's Tears

Facilitator: 
Luke Walker

Gateway, a thriving port city of canals and commercial ventures, has of late been rocked with riots and uprisings after word of the emperor’s death spread. Many members of the city’s elite stand to gain much from the unrest and have lent aid to the agitators and rabble-rousers. This chaos shrouds the whispers that dark powers hidden in the city are on the move. Will the descendants of the men of Gog rise again?

Shadow of the Demon Lord is a dark fantasy RPG of horror and madness by Rob Schwalb, a designer on WFRP2e, D&D5e, A Song of Ice and Fire RPG and the Black Company RPG. Fans of Joe Abercrombie's First Law series will especially enjoy this scenario. The characters are a band of hard-bitten troubleshooters, living in a world darkened by the Demon Lord, risking corruption, madness, and death. Crimes will be solved, depravity faced, and nightmares overcome.

System: 
Shadow of the Demon Lord

Into the Aether

Facilitator: 
Paul Wilson

You could not believe your eyes as the merchantman came into view, fat with booty and ripe for the taking. Solar sails the size of buildings and shimmering with waves of energy. The crew were starving for the filthy lucre that they could take from the hold. Silks from Saturn, Plutonian Ales and arcanotechnology to fit the ship with.

You are the Privateer Crew of the RAS Grey Caller fighting in a space opera world. You will sail the archipelagos of the rings of Saturn, dive to the depths of the Neptunian seas and fight with the lizard men of Mars only to slip away into the Aether and avoid the reach of the Terran Navy.

A game of swashbuckling action and planetary romance.

System: 
PDQ#
Comments: 
Willing to run in any round to fit.

Skyreach

Facilitator: 
Luke Walker

The gods have fallen and mortals have failed to make their own. A band of newly ascended demigods travel to the distant reaches of the Raktine mountains to discover the source of strange fumes that destroy city after city. The fumes shroud a mystery beyond their wildest expectations. They must learn how best to use the power that they possess to overcome what lies in wait for them.

This is a scenario for Sine Nomine's 'Godbound', an RPG of mortals granted the power of demigods. The scenario will involve fantastical locations and antagonists, weighty choices for the PCs, and high levels of action and drama. The rules are simple, using Basic/Expert D&D as its base, and suitable for both beginner and experienced RPGers.

System: 
Godbound

Red Ball Express

Facilitator: 
Michael Charles

Imperial Operations on Typhon are stretched to breaking point, with supply lines coming under constant fire from the Heretic Traitors dug into the mountainous terrain. The main supply line, known as the Red Ball Express, is the most vital of these routes, being the only viable passage for the heavy vehicles of the Astra Militarum between the Landing Zone and the battle lines.
With heavy losses on the front, the survivors of the 92nd Cadian have been reassigned to guard duty on the convoys while they await desperately needed replacements. Little do the men and women of the Second Company know what dangers await them on the Red Ball Express
It is the 41st Millennium, and in the Grim Darkness of the far future, There is only war!

System: 
Only War

Surge Protection: Round One

Facilitator: 
Paul Wilson

He is a god of Rock, A virtuoso preformer and quite possibly the biggest mess of trouble you have ever had to look after.

As the elite body guards of the Rock God "Surge" it is your job to keep him on track, mobile and to the next gig on time. Preferably sober.

You play the security looking after a person who would make Keith Richards think he needs to slow down. It will be a game of mishaps and adventures trying to stop your boss from spiraling into destruction before the next show.

System: 
TBD
Comments: 
I will run this first round, If I need to run again I will have to change the name.
Syndicate content