KapCon 26 in 2017 is on Saturday 21st and Sunday 22nd of January. Monday 23rd is a statutory holiday for Wellington workers and can be used for recovery.
KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.
Registration for small larps is now open. We don't have very many this year, so space is limited (of course if you want to offer one, you can submit it via the usual form).
We're not running any larps in rounds 1 or 2 this year because of the Megagame, but we've got stuff in later rounds. Specifically:
If you'd like to register, please email me on firstname.lastname@example.org. As with tabletops, I'll be running a "shark week" with allocation on preferences (for round 3 at least), after which it is first come, first served. If you are a GM, you can beat the system by exercising a GM pick (so GM a game, people :)
Congratulations Oliver and Charlotte Wilson!
Your application to the T.R.Y.S.T. marriage counselling service has been successful!
We have decided that the "reunion" package will be the most beneficial in your situation. Your biological data will be used to obtain a temporal lock on your past selves so that we may present you with a look at your entire relationship and let you assess how you wish to proceed with the rest of your lives; together or apart.
This game takes a good, hard look at the concepts of true love and identity. Throughout the different periods of our life, are we essentially different people?
Headspace: Blunt Force Trauma in Vancouver.
(Powered by the Apocalypse.)
This game has a central premise that is rather similar to the tv show Sense8!
The year 2074 has kind of sucked as far as Vancouver is concerned. 6 months ago a series of tsunami's tore apart the infrastructure, 3 months ago a plague led to the corporate security enforced quarantine zones and now 5 corporations are picking through the remains, feasting on the bodies and hiding the blame.
That doesn't sit well with you or the allies that share your headspace. Sharing each others skills makes you much more capable than those who would shut you down. Unfortunately, it also means you also share each others baggage and emotions. Dealing with that may be your greatest challenge.
This game is, on the one hand, about being hyper-capable kick arse super spy Jason Bourne/Mission Impossible types.
On the other hand, it's about emotional overload, coming to term with regrets and sharing intimate failures and successes. Because this style of play can get quite intense I will be implementing the 'X Card' where any player can call the end of a scene without having to explain or justify. I want a safe and non-judgemental place to explore what's inside the characters heads.
Ms Johnson needs a job done, she needs you to break into a compound and ‘extract’ someone for her. She is willing to pay well, and doesn’t care if you make a mess doing it. Who knows, maybe this will be the one time you get to unholster your weapon and still sleep at night. Just a shame it’s raining.
Parasites, predators, pests and pathogens! It's all in a week's work for the Exotic Species Invasions team, as you keep New Zealand safe from invasive threats. You're all experts, of course, but sometimes even scientists don't know all the answers!
The district of Crow's Foot in the city of Doskvol is a place divided. The recent turf war between rival gangs, the savage Lampblacks and the well-disciplined Red Sashes, ended a year back with an uneasy truce splitting the island-suburb in two. Now every block claims its allegiance, every pub hangs its preferred colours outside to let everyone know who's welcome and who's not. It's not an easy peace.
A week back, word reached Mylera Klev, leader of the Sashes, that an up-and-coming lieutenant in the Lampblacks was interested in defecting. Then a couple of days later, that same lieutenant disappeared. Perhaps someone in the Lampblacks got suspicious; perhaps said lieutenant is already lying face-down in the Dusk River. Regardless, Klev needs a group of ne'er-do-wells and rogues to investigate. A group smart enough to work alone, small enough not to arouse suspicion, and independent enough that if the whole thing blows up, she can deny all involvement and leave them to hang. Who could be desperate enough for money, fame, and influence to take her up?
Is it you guys? Yeah, it's you guys.
Blades in the Dark is "a game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths." (We probably won't be able to fit all of these into a three-hour session though.) The system is currently being Kickstarted by designer John Harper. This game will be using the Quickstart 7.1 rules, if you're playing along at home.
In the small, quintessentially English village of Devesham during the 1980s life is quiet, routine and, to the local children, boring. There’s always a game of cricket happening on the village green, the police constable rides a bicycle, as does the vicar, and everybody knows everybody. The most exciting thing to happen in recent times was Mrs Wilson controversially winning the church baking contest for an unprecedented fourth year in a row.
Today the village children, as they always do during the endless Summer holidays, have gathered under the old oak tree at the edge of the green, and each of them has a story to tell...
You are the Captains of Frankie Ciserello's gang, a subsidiary organisation under the general administration of Alfonse Capone. It's been a good couple of years, liquor, girls, gambling everything was at an all time high, then the feds moved in and it all started to go belly up. First Big Al went down, then a few more Captains from around the city, now everybody is nervous. People are getting wary. Your little empire is tight, everybody knows everybody but still, secrets have been leaked, damage has been done and if something ain't done about it you're all goin' down. It's time to rattle some cages, call in some favours and get to the bottom of this, else you're all heading for the Big House. One thing's for sure tho, don't trust nobody!
Squatting outside the city the Demon Gate, roofed as it is, is an uncertain haven for travellers, vagrants, mendicant monks, criminals, lost spirits... and you.
There was a trial, about a man that died. They made you speak there. You saw something, right? You still don't understand it; the pieces don't fit. There was a trial, and there will be an execution, and your part is done. But it haunts you.
There are two hours before the ferry comes and you can get out of here. Which leaves you stuck with answering the question: what exactly happened?
A storytelling game for 10-12 players loosely based on The Rashomon (Akira Kurosawa), and "In A Grove" and "The Rashomon" (Ryunosuke Akutagawa). While relatively dark, this game won't have any themes of sexual violence.