KapCon 24 in 2015 is on Saturday 17th and Sunday 18th of January. Monday 19th is a statutory holiday for Wellington workers and can be used for recovery.
KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.
The concrete jungle is cracked high-rises, powerlines, graffiti on flickering street lamps, chewing gum on the pavement.
Sometimes it's acrid yellow smoke and chalk circles, and you gots to stay away from those. Once you saw a thing with, uh.. with.. at least… three-plus-more-plus-many weird bendy legs come out.
Pigeons are SCRAPPY and BOLD and your spinning little beady eyes DON’T MISS NUFFIN. Not like those RUBBISH STARLINGS in the Beakers gang. ha.
No. You are the CLAWS. You are cunning and tough! Which is why you can deal with ANYTHING. Even mystery appearing ground-holes that try to kidnap you at night.
You've just woken up, you don't know where you are, furthermore where is your sister, or best friend, or cousin is. Should you stay where you are? it looks like there was a big accident nearby. Eventually you come upon some strangers, maybe together you can find your missing loved ones. Things would be easier too if you could find anyone else, or a place to eat. Can you go on with your loved ones gone? Do you have the strength within you?
It is said that the true path of the sword is to defeat one's enemy in battle, and nothing else. After the Battle of Kōnodai, the domain of Tsukushi knew peace under the rule of Lord Oshiro. But the victory was devoid of meaning. The wounds of war refused to heal, no matter how hard those who inflicted them tried. Now, as the village of Rusutsu is on the verge of collapsing back into turmoil, the sufferers may finally pursue their grievances and give their enemies no chance of recovery.
This scenario is set in pseudo-historical medieval Japan in the quiet times following a great battle. It tells a tale of action and tragedy, involving samurai, ninjas, monks, onmyoji, and yokai, as the toll of war is exacted on all those took part in it.
The scenario uses the Tenra Bansho Zero system, which is a highly regarded Japanese RPG that has been translated into English. Though the scenario, story, and characters have a pre-established starting point to generate conflict and drama from the very first scene, their progress is determined in play as the players choose their characters' fates, engage in "Kabuki style" encouragement of the other players' improvisations, and randomly generate strong emotional responses with other characters in the story.
An adventure for Doctor Who: Adventures in Time & Space.
Set in the Doctor Who television universe but not featuring the Doctor.
A small seaside village gathers to commemmorate those lost in a deadly storm several years before. When the village is beset with strange and dangerous troubles, a motley group of ordinary people must find a way to save themselves, the village, and maybe even the world.
'Whoever said high school was the best years of your life, clearly never had to contend with ghosts, fae, vampires and contracts from demons. And that's before the math test is done.
Monsterhearts is a game where you play teenage monsters, manipulating, controlling and falling in and out of lust & lust. Will you and your beloved die romantic yet tragic deaths? Or will you be the spurned best friend?
Its a simple job - obtain access to the "clear light" source code.
After a job gone wrong you were whisked away by your fixer to a tropical "holiday" with no chance to say good bye. Now after a year Sandra was called you back, how does a shadow runner pick up the pieces of a lost life.
Mighty Ares’ fury knows no bounds. The hot blooded god of war paid his respects to Hippolyte, queen of the warrior Amazons, by giving her a splendid girdle. But brutal Heracles, wanting Ares’ gift for fair Admete, murdered Hippolyte and stole the girdle. The god will not stand for this insult. And so he requires you to abandon your journey back from the Trojan War to your peaceful homes in Greece, and avenge his favourite.
And why not? Peaceful homes are all very well, but your interest is glory – the glory of greatness in battle, in word, and in spirit – glory that will echo down the ages in poem and song. That is why you sweat and bleed. But only one of you can go down in legend as the avenger of Hippolyte. Who among you will be immortalised with their own star in the heavens? And whose grave will be forgotten along with their deeds? Enter the agon, and prove the glory of your name.
Want a KapCon 2015 t-shirt? You can order one here.
Orders are due by January 4.