Wellington Anniversary Weekend January 19th - 20th 2019

KapCon 28

KapCon 28 in 2019 is on Saturday 19th and Sunday 20th of January. Monday 21st is a statutory holiday for Wellington workers and can be used for recovery.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

That House on the Hill

Facilitator: 
Ryan Conroy

Shaftown is a rough town full of rougher people, but nothing really happens in the dreary little place. There's nothing special about the town or its inhabitants. Well there is that house on the hill..
No one really talks about the place unless it's in hushed whispers. It's just a weird house, no one has lived in it in years, and barely anyone can work out when it was built.
Yet a group of people find themselves outside its doors one fateful night, drawn to the place for one reason or another. What happens next. Well we'll just have to see won't we.

This game is about a group of people exploring an abandoned house where strange and mysterious things happen and is a prequel to a campaign I am setting up.

System: 
Savage Worlds

Planet Mercenary: What the Hell Do We Do Now?

Facilitator: 
William Huggins

You’ve gone from being a down on your luck band of misfits to having an old but remarkably functional warship full of stolen technology. What are you going to do with it?
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“Travel the Galaxy! Meet Fascinating New Life Forms, Then Kill Them!”

Set in the universe of the long running webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people, or in this case selling a bunch of someone else’s stuff. Knowledge of the game system is not needed, knowledge of the comic is a bonus!

https://www.schlockmercenary.com/archives/

System: 
Planet Mercenary: 3d6 Mayhem

Good Society: Will and Wilfulness

Facilitator: 
Donna

It is a truth universally acknowledged, that a single uncle in possession of a good fortune, must be in want of a favourite relative to inherit it all. Thus two cousins find themselves rivals for their uncles favour, but how much are they prepared to sacrifice for wealth and fortune?

Good Society is a collaborative tabletop roleplaying game that seeks to capture the heart, and the countenance, of Jane Austen's work

System: 
Good Society

D & D: Where there's muck there's brass

Facilitator: 
John A

It's another day in the bowels of Ravnica keeping the system moving. You're part of Golgari Recovery Squad 23 and you've got plenty on your hands in the miasmic sewers of this immense city. Your job is to recover what the citizens above didn't want to lose and dodge what they did. But your buddies have got your back and you're going in for another 10 hour shift. It's time to ship out.

System: 
D & D Fifth Edition

Just fly

Facilitator: 
Sophie M

You have a ship.
You have a crew.
Space is yours... if you can find away to stay ahead of the debt collectors, the Galactic Hegemony and your own vices.

Choose a ship, run some heists and maybe stay alive long enough to earn some creds.

System: 
Scum and Villainy

Tommygun Requiem

Facilitator: 
Alasdair

"When a man's partner is killed he's supposed to do something about it. It doesn't make any difference what you thought of him. He was your partner and you're supposed to do something about it. Then it happens we are in the detective business. Well, when one of your organization gets killed it's bad business to let the killer get away with it. It's bad all around - bad for that one organization, bad for every detective everywhere." - Sam Spade

"You wanna get Capone? Here's how you get him: He pulls a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue! That's the Chicago way, and that's how you get Capone!" - Jim Malone

Don't you understand that when you go out for revenge you have to dig two graves? You will.

System: 
Deadlands Noir

LARP: What's in the Box

Facilitator: 
Dylan Tiller

What's in the Box is back, as a LARP!

You wake up in a room, with no memory of how you got here. You are not alone, as there are 5 others also waking up dazed and confused.
The room you are in is a classroom, except there are no doors or windows. Looking around, you do not recognise any of the people who are with you.

How did you get here? Who are these people? And what is in the small black box positioned in the middle of the room?

PLEASE NOTE:
The characters in this LARP are not nice people. This game includes themes such as drugs, murder, drinking, and other subjects that some people may not like.

Characters:
Doctor
Entertainer
Holy Person
Bar Tender
House Spouse
Police Officer

System: 
LARP

Rise of the Bloodstone

Facilitator: 
Andrew Wood

Centuries ago a large dark red crystal was constructed using magical techniques akin to creating the blood of a god. Formed from the blood of sacrifice and power wrested from the deities. It is said a band of heroes emerged to stop the effects of this power from causing a cataclysmic event where the earth herself was being ripped asunder creating rifts that opened the way for chaos beings to emerge. In the battle that ensued the crystal amorphized appearing to lose its abilities and was overlooked and left to lie with the battle remnants until an archeological dig recently uncovered it. Academic interest was roused, and with that the awareness slowly built again, both in those who would use the stone and those who would seek to see it destroyed for good. A decision was made to move the stone offsite and far away to be studied. Knowledge of the stones movement was revealed when an unsuccessful attempt was made to take the stone near its journeys end.
The region the stone is now within is rough, unforgiving and lies in turmoil with the defeat of the empire and the emergence once again of dragons. You, as seasoned adventurers having sworn oaths to the Lord and Commander of the outpost IO, have been asked to retrieve the stone from those studying it and see that it is destroyed.

System: 
RuneQuest Glorantha

Instruments of the Chrysanthemum Throne

Facilitator: 
Dale

In Japan, legend holds that when object reaches one hundred years of age it achieves a soul and becomes self-aware. These objects are known as a Tsukumogami. Most are harmless, but some are pure evil.

Now the nation faces it's greatest crisis. The natural balance between elements has been shattered; natural disasters ravage the land and monsters of legend terrorise the people.

The Emperor's last hope are the most powerful Tsukumogami, known only as the Instruments. They have been locked away for generations because of their abiding malice and hatred of all people.

Who will be brave, or desperate, enough to wield an Instrument in the service of the Chrysanthemum Throne?

System: 
Instruments of the Chrysanthemum Throne
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