KapCon 26

Shadowrun Missions: Do No Harm

Facilitator: 
Grant Robinson

Can you ruin a man’s life in 10 days?

Ms. Johnson needs you to soften someone up for extraction. The catch? No Killing. No major property damage. No Police. Other than that-use your imagination!

This is a registered Shadowrun Missions Game, pre-generated characters will be available, but you are welcome to bring along your own freshly made characters.

System: 
Shadowrun 5th Edition
Comments: 
Happy to run in round one, have another game for round two (or three). Happy to be shuffled if you have too many games for round one. Shadowrun Missions are generally newbie friendly as well.

LARP: Drink Me

Facilitator: 
Donna Giltrap

Written by Betsy Isaacson

Three mysterious travelers, all hailing from Victorian London, run into one another at a place of great power and mystery -- the famed Cave of Elixir. Within the cave there are six potions, which could perhaps grant their deepest desires, and they all seem heedless of any price they might have to pay.

Alexander Clay doesn't age and doesn't die -- he's as beautiful now as he was at twenty-five. This wicked immortal has spent heartless decades seducing and discarding a string of innocent lovers. What could he possibly want with a cave of potions and wishes? He already has eternal life at his fingertips, so what could be worth risking madness and destruction?

Vesper Von Eternity lives a life of danger and adventure on the edges of the empire. She's stared down tigers, tamed snakes, studied with mystics and riddled with rajahs. In more "civilized" climes, the public thrills to reprinted accounts of her exploits. But some tragedies can't be averted with fame or guts or brains, so Vesper is determined to claim the magic she needs before it's too late.

Edgar Eakins might have been celebrated for his genius in a more tolerant age, but his obsessions and eccentricities have left him on the outskirts of London society. This shabby, sunken, despised man is rumored to have wrought hellish wonders in his taboo scientific experiments. His true goals, however, remain unknown...

It is no coincidence that these three have come across one another. Now they must parley, and palaver, and gamble their fortunes, and risk their very lives -- and drink.

--

Note Drink Me is only 1-hour long
Trigger warnings: Suicide; Sexuality

System: 
LARP
Comments: 
Could fit in the corridor spaces

LARP: Nightfloors

Facilitator: 
Donna Giltrap

The ArtLife Foundation is a non-profit organisation that purchases property and rents it out to professional artists at low cost. However, no building has given them more trouble than the MacAllister building. For some reason there always seems to be a high turnover of tenants.

As residents of the MacAllister building you know things that the ArtLife Foundation could not even imagine. By night the building changes, doors appear where none were before and the exit which once lead to the roof now leads into a near-endless expanse of rooms where nothing is impossible anymore. For some of you this is exhilarating, for others terrifying. However, you will soon discover that the true cost of living in the MacAllister Building is more than the rent charged by the ArtLife Foundation.

Inspired by the DELTA GREEN Scenario of the same name by Dennis Detwiller

System: 
LARP
Comments: 
It would be good to have part of the play-space that is hidden from view (e.g. a gazebo or side office), but this is not essential

What Lies Beneath

Facilitator: 
Luke Walker

All that is gold does not glitter;
All that is long does not last;
All that is old does not wither;
Not all that is over is past.

At the request of Elrond, the company join a Ranger, Hiraval, on his quest to reclaim his ancestral home in the ruins of ancient Arthedain. He hopes that the manor will serve well as a base of operations for the Dúnedain, make travelling in Eriador safer for everyone. The quest sees the companions reveal a darkness plaguing the Weather Hills, as they travel the great East Road.

This is a scenario set in JRR Tolkien's Middle Earth in the time after the Battle of Five Armies. It uses the D&D5e system as presented in Cubicle 7's Adventures in Middle-Earth. It is a simple tale in the vein of The Hobbit and will appeal to fans of Tolkien, as well as fans of fantasy RPGs both old and new.

System: 
D&D 5e - Adventures in Middle-Earth

Of Leaves & Stewed Hobbit

Facilitator: 
Luke Walker

The Road goes ever on and on
Down from the door where it began.
Now far ahead the Road has gone,
And I must follow, if I can.

The company search for the Easterly Inn, a piece of the Shire in the land of the Beornings, only to find that the Wild is still the Wild and it takes more than Hobbit cooking to keep adventures at bay. In no time, the companions become involved in the search for a missing trade caravan. Their quest will put them on the road to the High Pass, and see them go over hills and under hills.

This is a scenario set in JRR Tolkien's Middle Earth in the time after the Battle of Five Armies. It uses the D&D5e system as presented in Cubicle 7's Adventures in Middle-Earth. It is a simple tale in the vein of The Hobbit and will appeal to fans of Tolkien, as well as fans of fantasy RPGs both old and new.

System: 
D&D5e - Adventures in Middle Earth

The Derelict

Facilitator: 
Dillon Burke

A Call of Cthulhu scenario written by Sandy Petersen (the original designer of the Call of Cthulhu roleplaying game) and Mike Mason.

Despite the concerns and worries of life, a final voyage is being made on the luxury yacht, Delilah, taking the vessel from America to its new owner in England. The icy waters of the North Atlantic hold many secrets. One such secret is about to be discovered...

System: 
Call of Cthulhu 7th Edition

What Happens in 1520

Facilitator: 
Bruno Knewstubb

1520, France. The Field of the Cloth of Gold is one of the most popular destinations for the time-travelling tourist. It has everything: splendor, romance, excitement.

But what if your holiday was interrupted by a master criminal importting futuristic weapons that could swing the course of the Hundred Years' War and erase you from time? What if the forces of order could only preserve history with your help? Worse, what if stopping that criminal meant you would miss your ticket back to the modern day?

A slightly silly adventure in the distant past, based loosely on the TimeWatch setting for GUMSHOE and The Time Travel Handbook (Wyllie et al).

System: 
Feng Shui 2!
Comments: 
I'm pretty flexible about when to run and how often - two sessions seems like a fair number to put down. Also, finally cleared my inbox and submitted this!

MotW: Zombieland!

Facilitator: 
Jenni Sands

That outbreak of mad cow disease that jumped to mad people disease and is now mad zombie disease? Yeah, that was a couple of years ago. It's too late to save the world, the world is definitely on its way out. But you can save yourselves! With guns.

Zombies are everywhere and you're just a rag tag group trying to survive... will one of you manage zombie kill of the week? Will you encounter a dead celebrity? Will you find true love? Forget it, Portland, it's Zombieland.

System: 
monster of the week

Full Moon Soup

Facilitator: 
Dylan Tiller

There is a cosy little hotel that sits along the river Elium called The Victorian. This hotel was built in the early 1800s and has been run by the same family, generation after generation. The family themselves own several hotels across Britain, and this is the only one with issues. Over the years the interior has been renovated and updated to match the modern world, while the exterior has stayed the same. However, once every three months the police receive a rather odd call from the hotel. Units are dispatched, only to return the next day with no recollection of what actually happened. Reports come in of massive destruction to the property, but there are no signs of damage the following day. The current owner, Mr. Francis M. Stewart, has requested our services in finding out what is going on at the hotel. You will pose as guests and infiltrate the hotel. Money has been paid upfront, with a bonus $100,000 each if you put an end to these mysterious occurrences. The last incident happened almost 3 months ago. Good Luck.

System: 
Monster of the Week
Comments: 
It is my first time running a game at KapCon.

Uncharted Worlds: The Falcon Expanse

Facilitator: 
Idiot Savant

You hit the jump button, the world turns inside out. On the other side of nowhere is the Falcon Expanse, a three day crawl across a dull transit system in the heart of a nebula. But instead of hot gas and pretty scenery, you have proximity alarms, a debris field, and a system full of dangerous wreckage. Who fought this battle? Who has survived? And what sort of a mess are they going to get you in this time?

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an unpleasant situation which can only get worse. How they dig themselves out is up to them.

System: 
Uncharted Worlds
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