PbtA

Alas for the Awful sea

Facilitator: 
Daena

“You’ve been at sea long enough to know that this is no ordinary storm. This is the storm that comes once in a sailor’s life, that they tell about in every inn house, every tavern, every day for the rest of their lives. This storm is a milestone...or a tombstone.

The rain hits you so hard it seems to fall with personal vengeance. The ship is rocking like a wooden boat in a five year old’s hands. You are tossed well beyond nausea and perhaps even into terror. Lightning cracks through the sky, an ill omen that this storm is far from over.”

"Alas for the Awful Sea" is a Powered-by-the-Apocalypse game exploring the bitter dilemmas facing starving towns torn apart by crime and loss. To tell this story, it delves into the fantastical, weaving in folktale elements that mirror the beliefs and struggles of the town.

System: 
Apocalypse World

Uncharted Worlds

Facilitator: 
IdiotSavant

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an unpleasant situation which can only get worse. How they dig themselves out is up to them.

System: 
Uncharted Worlds

Servants of the Cinder Queen

Facilitator: 
Idiot

Many a fireside tale has been spun from the Forsaken Fell, that stony ledge halfway up Hvitr’s Horn where lies a maze of broken walls clotted by black lava. Before your grandmother’s grandmother walked the world, they say the mountain vomited forth molten rock that destroyed a monastery, its attendant village, and all who dwelt within. Since then, few have dared set foot upon the Fell, fearing the attention of the charred spirits said to stalk the ruins.

One by one, residents of the village at the foot of the mountain have been disappearing. Rumors of distant screams carried on the cold wind and flaming skulls flying through the night have driven those that have not fled to cower fearfully in their huts.

The time has come to get to the bottom of whatever lies beneath the Forsaken Fell.

System: 
Dungeon World

Headspace: Blunt Force Trauma in Vancouver

Facilitator: 
DanielS

Headspace: Blunt Force Trauma in Vancouver.
(Powered by the Apocalypse.)

This game has a central premise that is rather similar to the tv show Sense8!

The year 2074 has kind of sucked as far as Vancouver is concerned. 6 months ago a series of tsunami's tore apart the infrastructure, 3 months ago a plague led to the corporate security enforced quarantine zones and now 5 corporations are picking through the remains, feasting on the bodies and hiding the blame.
That doesn't sit well with you or the allies that share your headspace. Sharing each others skills makes you much more capable than those who would shut you down. Unfortunately, it also means you also share each others baggage and emotions. Dealing with that may be your greatest challenge.

This game is, on the one hand, about being hyper-capable kick arse super spy Jason Bourne/Mission Impossible types.
On the other hand, it's about emotional overload, coming to term with regrets and sharing intimate failures and successes. Because this style of play can get quite intense I will be implementing the 'X Card' where any player can call the end of a scene without having to explain or justify. I want a safe and non-judgemental place to explore what's inside the characters heads.

System: 
Headspace (PbtA)

Uncharted Worlds: The Falcon Expanse

Facilitator: 
Idiot Savant

You hit the jump button, the world turns inside out. On the other side of nowhere is the Falcon Expanse, a three day crawl across a dull transit system in the heart of a nebula. But instead of hot gas and pretty scenery, you have proximity alarms, a debris field, and a system full of dangerous wreckage. Who fought this battle? Who has survived? And what sort of a mess are they going to get you in this time?

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an unpleasant situation which can only get worse. How they dig themselves out is up to them.

System: 
Uncharted Worlds

Uncharted Worlds: Planetary Salvage

Facilitator: 
Idiot Savant

It was meant to be a simple job: recover a "package" from the locked cargo vault of a crashed starship on SR-388. And then everything went wrong...

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an SF heist gone horribly wrong. How they dig themselves out is up to them.

System: 
Uncharted Worlds
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