Steampunk

The Colossus of Atlantis

Facilitator: 
Dr Dillon Burke

This is a strategy roleplaying Megagame, incorporating themes from the Bronze Age of Classical Greek history, Plato's writings, giant steampunk robots, the Cthulhu mythos and the gonzo pseudo-history of Atlantis.

At the start of the game most players are members of an Atlantean noble House, as it starts to use its superior technology to conquer the world. Key player activities include exploration, governing colonies, trade negotiations and warfare. Teams compete in technological research to build the best bronze colossus to smash their way across the landscape, and in occult research to summon eldritch horrors to devour their enemies. The temptations of power being what they are, corruption can set in and doom may fall on Atlantis.

A megagame is a combination of strategy boardgame and live action roleplaying, where the players compete in teams against other groups of players. Success in the game requires imagination, dedication, and the ability to make decisions while under pressure. Megagames have attracted a bit of media attention over the last year, with the success of the "Watch the Skies" megagame, and the Facebook group Megagame Makers now has over 1,200 members worldwide.

Unlike some LARPS, there are no hidden secrets or bait and switch plots, instead the player facing rules of the game facilitate emergent gameplay. In the Colossus of Atlantis, players can swear mighty oaths in the Temple of Poseidon, with dreadful consequences if they break their vows, or they can present legal cases in front of the sacred Kings when other players engage in dishonourable behaviour.

Anyone wanting to assist with game control or playtesting should contact the designer, Dillon Burke, at grand.vizier@gmail.com. Further information can be found here: http://housewar.org/Megagames.php

System: 
Megagame
Comments: 
I would rather not clash on the timetable with a LARP. The ideal length of the game is four hours, including thirty minutes at the start for briefing, initial speeches and thirty minutes at the end for back-briefing and final speeches. Setup for the game will take some time, and the game will require enough space for about six gaming tables for the game maps and other game tokens.

Kaldera: The Homunculus Gang

Facilitator: 
Chris Haddock

They're ratbags and scoundrels who don't know no law,
They're a horribly cantankerous crew.
The Homunculus Gang are the bosses of town,
And they're coming to say hi to YOU!

Nobody in town messes with the Homunculus Gang. They're small time bullies and thugs, but they have big money and bigger magic behind them. So when they come knocking with their grins and their stupid hats people just clam up and pay them the danger money.

But they've gone knocking a bit too hard on the wrong door.

Barry is mad. Hell, Barry is always mad. Being the owner of the largest Bed and Breakfast chain in Kaldera will do that to you. But today Barry is madder than mad. He's effing furious. The Homunculus Gang cruelly destroyed the door of his favourite establishment, and now he wants revenge. That's why he's calling on you. Mayhem, murder, trickery and treachery, Bed and Breakfast Barry doesn't care how you do it, just so long as you make sure the Homunculus Gang doesn't dare come knocking in his neighbourhood again.

About the Game:

Kaldera is a setting for the Fate Core and Fate Accelerated game systems that I have created. It's unique feature is a custom magic system that uses an alphabet of runes that each have a base name and a multitude of meanings. The goal is to use your imagination and cunning to create crafty spells and grand effects using three runes. Since it is Fate, the sky's the limit! Come to this game ready to do some crazy magic, in a crazy city full of crazy people!

You do not need any prior knowledge of the system or the setting, everything will be learned and explained at the table, although some knowledge of Fate Accelerated will be useful. Character's skill sets are pre-constructed, but names and backgrounds will be done at the table as well. No dice are needed, but some paper and pencils are useful.

System: 
Fate Accelerated
Comments: 
Can do a second run in rounds six or seven as needed :)

In a Tavern...

Facilitator: 
Conan McKegg

CANCELLED

A group of strangers meet in a tavern, weary from their travels.

But no sooner than they meet than a stranger leads them on a mysterious journey they did not expect.

No. Wait. That's not it.

Before they can drink, a vicious murder and a motley crew of suspects will ensure that there is no sleep tonight.

Heard that one before?

As the cooked meats are brought to the table, a mysterious package is delivered by courier that may or may not spell doom or salvation for the city.

In a Tavern is a D&D game with a twist. Based on the choices the players make when they meet up, the game will spin off into a variety of different adventures. But it all begins in the same place...

System: 
Dungeons and Dragons Fifth Edition
Comments: 
I am willing to swap out Disciples of the Dragon Prince sessions for this one if this is more popular.
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