KapCon 24

Monsterhearts

Facilitator: 
Freya Sacksen

'Whoever said high school was the best years of your life, clearly never had to contend with ghosts, fae, vampires and contracts from demons. And that's before the math test is done.

Monsterhearts is a game where you play teenage monsters, manipulating, controlling and falling in and out of lust & lust. Will you and your beloved die romantic yet tragic deaths? Or will you be the spurned best friend?

System: 
Monsterhearts

In a Tavern...

Facilitator: 
Conan McKegg

CANCELLED

A group of strangers meet in a tavern, weary from their travels.

But no sooner than they meet than a stranger leads them on a mysterious journey they did not expect.

No. Wait. That's not it.

Before they can drink, a vicious murder and a motley crew of suspects will ensure that there is no sleep tonight.

Heard that one before?

As the cooked meats are brought to the table, a mysterious package is delivered by courier that may or may not spell doom or salvation for the city.

In a Tavern is a D&D game with a twist. Based on the choices the players make when they meet up, the game will spin off into a variety of different adventures. But it all begins in the same place...

System: 
Dungeons and Dragons Fifth Edition
Comments: 
I am willing to swap out Disciples of the Dragon Prince sessions for this one if this is more popular.

Anima: Disciples of the Dragon Prince

Facilitator: 
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CANCELLED

The Church of Abel teaches that the old legends and myths aren't true. There is no magic. Dragons do not exist.

But you are one of the few in the world of Gaia who knows better. There is magic in the world of Gaia and always has been. You may be a warrior whose skill in battle is so expert it verges on the supernatural. Or a Summoner, who has always had an affinity with beings that should not exist. Maybe a Martial Artist who has been able to tap into her own inner Ki to be able to perform acts of incredible physical prowess. Or A Psychic able to tap into other's minds.

Whoever you are, Omens have drawn you to Archangel, the capital city of Abel. Seat of the Church and home of the Empress. Beneath the zepplins, the elaborate spires of the city and the cobbled streets you know something ancient is stirring. Millennia old secret societies are moving their pieces in place and an ancient cult is gathering.

Anima is a high fantasy adventure game with a mix of magic, technology and pulp action.

Dare you face the Disciples of the Dragon Prince?

System: 
Anima
Comments: 
I'm willing to swap out my other game for this based on player preference.

Screaming at the edge of tomorrow

Facilitator: 
Andrew Cox

Its a simple job - obtain access to the "clear light" source code.

System: 
Shadowrun Simplified

A day in the life

Facilitator: 
Andrew Cox

After a job gone wrong you were whisked away by your fixer to a tropical "holiday" with no chance to say good bye. Now after a year Sandra was called you back, how does a shadow runner pick up the pieces of a lost life.

System: 
Shadowrun Simplified

No Gifts And Do No Good

Facilitator: 
Ivan Towlson

Mighty Ares’ fury knows no bounds. The hot blooded god of war paid his respects to Hippolyte, queen of the warrior Amazons, by giving her a splendid girdle. But brutal Heracles, wanting Ares’ gift for fair Admete, murdered Hippolyte and stole the girdle. The god will not stand for this insult. And so he requires you to abandon your journey back from the Trojan War to your peaceful homes in Greece, and avenge his favourite.

And why not? Peaceful homes are all very well, but your interest is glory – the glory of greatness in battle, in word, and in spirit – glory that will echo down the ages in poem and song. That is why you sweat and bleed. But only one of you can go down in legend as the avenger of Hippolyte. Who among you will be immortalised with their own star in the heavens? And whose grave will be forgotten along with their deeds? Enter the agon, and prove the glory of your name.

System: 
Agon

T-shirt order form

Want a KapCon 2015 t-shirt? You can order one here.

Orders are due by January 4.

Experimental Error

Facilitator: 
Karen Wilson

You're excited to be the first research team to move into the new Salinger Building, but moving labs kind of sucks. It's tricky getting experiments to work in the new lab. There seem to be some teething problems with the building systems: lights flickering; brown-outs wreaking havoc with your sensitive equipment. You reckon the Megadairy corp lab on the top floor is hogging all the power. Their lights NEVER go out, even in the middle of the night. At least, not until the night of the blackout.

System: 
Monster of the Week

Wicked Lies & Alibis

Facilitator: 
Dale

You are the Prime Suspect in a Murder Investigation

The world is changing; a great economic depression wipes out the life savings of rich and poor alike.

But the party goes on for the wealthy and well-heeled, determined to ignore the impending financial crisis and dance long into the night.

Now a brutal murder threatens to shatter this world of privilege, influence and power. One of your own is dead and a Great Detective has been summoned to solve the case.

Yes you had a motive, and perhaps even the means and opportunity to commit the murder, but you're certainly not the only one...

Clear your name and uncover the real killer, before it's too late!

Wicked Lies & Alibis is a forthcoming title from Imaginary Empire; a whodunnit roleplaying experience set in the age of Art Deco. Players generate characters at the table from a selection of cards, and play through several establishing scenes in the lead-up to a murder. The remainder of the game is resolved through accusations, alibis and flashbacks as the characters seek to avoid suspicion by incriminating one another. This game will only be offered in Round 6.

System: 
Wicked Lies & Alibis

The Collectors Institute: Miranda's Rules

Facilitator: 
Alex Rodgers

As an investigation team for The Collectors Institute, you've recovered weather-control totems from Central American jungle temples, mind-altering Pink Floyd records from music collectors, and supernatural weapons from abandoned Cold War research bases.

So it was probably time that a less glamorous scenario occurred, as contacts are alerting you of strange goings-on in the exotic metropolis of Sheffield. Identification and collection of the Artifact is the main priority, though a chance to be a hero shouldn't be passed up.

Expect a comic, if occasionally creepy game both facing and wielding artifacts of variable power.

System: 
GURPS, simplified
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