World of Avatar: Paranormal Investigators of Republic City

Robert Shaw

A one-off tabletop game using the World of Avatar Roleplaying System.

Set at the end of season three of Avatar: The Legend of Korra, this game is about a small esoteric group of individuals who find their unusual skills in high demand. As a new team of professional amateurs, the Paranormal Investigators are faced with great change in their home, Republic City.
Expect Spiritual Shenanigans, Satomobile Stunts, Civil Construction Chaos and a healthy mix of bending meets technology.

The World of Avatar is a roleplaying system created by America Club members Joshua Eyre and Joseph Dillon, and expanded upon by a dedicated group of play testers. It is a simple d10 system focused on storytelling. While it uses dice rolls to determine how conflicts and actions resolve, the main focus is on the narrative and collaborative character-driven story.

World of Avatar

The Flint Termination

Hamish / Anarchangel

When you work in the shadows of the chrome monoliths, you take whatever work that floats down to the streets from the boardrooms and big-data expert systems. Sometimes you're paid to extract a corporate employee from his former employer. Sometimes you have to recover employees who have been newly reemployed by a new employer. Sometimes its data... missing and in need of recovery, or located and in need of appropriation. Every now and then the job's just straight out wetwork.

But the simple ones never turn out to be that simple. Better pack extra stimpatches.

The Sprawl is an apocalypse-powered game of mission-based action in a gritty neon-and-chrome cyberpunk future. You are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can’t do, or can’t be seen to, do. Deniable, professional, and ultimately disposable.

The Sprawl (Powered by the Apocalypse)
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