Dungeon World

Servants of the Cinder Queen

Facilitator: 
Idiot

Many a fireside tale has been spun from the Forsaken Fell, that stony ledge halfway up Hvitr’s Horn where lies a maze of broken walls clotted by black lava. Before your grandmother’s grandmother walked the world, they say the mountain vomited forth molten rock that destroyed a monastery, its attendant village, and all who dwelt within. Since then, few have dared set foot upon the Fell, fearing the attention of the charred spirits said to stalk the ruins.

One by one, residents of the village at the foot of the mountain have been disappearing. Rumors of distant screams carried on the cold wind and flaming skulls flying through the night have driven those that have not fled to cower fearfully in their huts.

The time has come to get to the bottom of whatever lies beneath the Forsaken Fell.

System: 
Dungeon World

Dungeon World

Facilitator: 
Nick Adams

Dungeon World (powered by the Apocalypse) is a game of typical fantasy adventuring tropes, filled with stereotypes, monsters, swords, sorcery, and likely epic failure. It takes the best of games like D&D and shrinks the complexity down while enhancing the inter-group dynamics. It's an easy to learn, pick-up game - ideal for people more interested in a relaxed session of gaming.

For this game, players will use class templates to generate their dynamic band of hearty adventurers setting out for glory/rewards/boredom. Rather than run through a pre-generated adventure, players will construct the adventure spontaneously at the beginning, and then develop the plot as the game goes on. Use of skills will let the players themselves introduce information and plot twists, rather than having their fate pre-determined.

This game is being run as surge protection, and offers a more casual (but yet still epic) gaming experience.

System: 
Dungeon World

We be monsters!

Facilitator: 
Sophie Melchior

You are a goblin, or a kobold, or a bugbear... or something of that ilk. The sunlovers come to your cave, kill your siblings and steal your stuff. You've had enough!

We are monsters is a Dungeon World hack where you play the creepy crawlies. Character and word generation is collaborative so no two games are alike!

System: 
Dungeon World

We be... monsters?

Facilitator: 
Sophie M

You are all members of a monstrous race. Maybe all the same, maybe some sort of crazy cross cultural group. Regardless the dirty sunloving butchers are muscling in on your territory. What are you going to do about it?

System: 
dungeon world

We Be Goblins

Facilitator: 
Sophie M

We be Licktoads! We make raid! Put the longshanks to the blade! Burn them up from feet to head, make 'em hurt, then make 'em dead!

We be Goblins!

System: 
Pathfinder or Dungeon World... not sure
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