In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.
You are early teenagers in an 80s that never was. Everyday Life is full of nagging parents, never-ending homework and classmates bullying and being bullied. But in the countryside near the Loop there are Mysteries to be discovered.
Strange machines, weird creatures, all kinds of mysteries to be discovered. An opportunity to be part of something wonderful. Magical. Terrifying.
A Call of Cthulhu scenario written by Sandy Petersen (the original designer of the Call of Cthulhu roleplaying game) and Mike Mason.
Despite the concerns and worries of life, a final voyage is being made on the luxury yacht, Delilah, taking the vessel from America to its new owner in England. The icy waters of the North Atlantic hold many secrets. One such secret is about to be discovered...
Welcome to the Edge.
Life here isn't always easy. The Mayor controls this city with a tight grip, aided by Agents of the dreaded Corrections Bureau and their faceless Automatons.
There's a war on too, and we all must be vigilant for signs of The Enemy. Their spies could be anywhere, or anyone. But our brave Navy are taking the fight to them and the new fleet about to launch will be the one that finally ends the war. The Mayor says it, so it must be true.
Life in Wartime means some stuff isn't so easy to come by, at least for the likes of you and I. Folks on the East Side never seem to want for much, but that's always the way of things. Prohibition is in force, but you can usually find a drink, if you know the right people.
And of course, you don't want to be outside when the Fog rolls in.
You wake up cold, in the dark. You are not alone. You can’t remember who you are and you don’t recognize the room you’re in or the people around you. You’re in the ocean, deep underwater in some kind of abandoned research station. Who are you? What is this place and why are you here? What are the strange, monstrous noises coming from the abandoned parts of the Station? What are the creatures that shuffle and splash through the flooded halls and corridors? How will you escape to safety? Can you escape at all?
London, England, 2015
The latest headline in the Daily Mail read "Terror Killing Continues, Police Mystified" and went into morbid detail about the latest murder. Like all the others, this one was a wealthy but largely unknown businessman, murdered in his own home by an unknown assailant who left no DNA evidence or fingerprints of any kind, nor any indication of breaking into the victim's house. Each of the five victims had all been killed in the same way - their bones shattered and their bodies broken, looking like they had been beaten with a sledgehammer for a week.
In a rare example of perfect honesty, the Daily Mail was correct when it said police were mystified. In this modern age of forensic teams, in-depth analysis and the marvels of online records, it was odd that a crime scene would throw up no clue as to the nature of the attacker. But before consigning the murders to the realm of unsolved cases, Detective Inspector Pauline McCullough of Scotland Yard has turned to another side of investigations that she knows of.
She has turned to the Monster Hunters. You.
Monster of the Week is probably best described as "B Movie Gaming". It's absolutely raucous fun, and always comes with over the top shenanigans and intense confrontations. You play the part of a monster hunter, one of those who has seen the impossible, the paranormal or the eldritch. Each game plays like an episode of those Monster of the Week shows like Buffy The Vampire Slayer or Doctor Who. You identify the monster, find it, and stop it monstering. Simple as that.
This particular game is set in modern day London and well, the rest is spoilers. What is nice about MotW is that you don't need any form of preparation, you only need to bring 2 six sided dice and some monster hunting ingenuity (and I will provide the 2d6 if you need it!).
CANCELLED
A group of strangers meet in a tavern, weary from their travels.
But no sooner than they meet than a stranger leads them on a mysterious journey they did not expect.
No. Wait. That's not it.
Before they can drink, a vicious murder and a motley crew of suspects will ensure that there is no sleep tonight.
Heard that one before?
As the cooked meats are brought to the table, a mysterious package is delivered by courier that may or may not spell doom or salvation for the city.
In a Tavern is a D&D game with a twist. Based on the choices the players make when they meet up, the game will spin off into a variety of different adventures. But it all begins in the same place...
April 2013 in the sleepy town of Lost Creek, Missouri, the arrival of a stranger sets in motion a sequence of peculiar events. Maybe things are not as they seem, perhaps it is just a trick of the mind or possibly nothing…will happen.
“I often marvel at how much stock you place in those boys’ abilities. You really think they’ll be able to track down the culprit?”
“Probably,” said Holmes, reaching for his hat and cane, “but they are only one avenue of investigation I’m following in this pursuit. Come on Watson, the night is young and there’s murder in the air; we can’t
let them have all the fun!”
Wiggins walked from the door of 221B Baker Street excitedly, hiding the final shining coins about his person. He disappeared amongst the back street fog, whistling as he went. Soon the gang was gathered and Wiggins held out a coin for each of them, “Same old job boys,” he smiled, “go everywhere, see everything and overhear everyone.”
"Muuuuum, I'm booooored."
You've ridden your bike, played with your rollerblades, padda tennis is lame, you broke your water pistol three days ago, you've played "Guess Who" eighteen million times, and your sister is annoying you.
And there's no TV.
You're a kid and summer holidays at Lake Taupo are always wet and boring. The grown-ups just want grown-up time and the kids next door went home two days ago. Kind of weird that they didn't say good bye. And now, not only is it going to rain, apparently there's a big storm coming...
(Note: yes, I will run this this year - sorry about the whole not making it last year due to sickness.)
"Muuuuum, I'm booooored."
You've ridden your bike, played with your rollerblades, padda tennis is lame, you broke your water pistol three days ago, you've played "Guess Who" eighteen million times, and your sister is annoying you.
And there's no TV.
You're a kid and summer holidays at Lake Taupo are always wet and boring. The grown-ups just want grown-up time and the kids next door went home two days ago. Kind of weird that they didn't say good bye. And now, not only is it going to rain, apparently there's a big storm coming...