fantasy

Shadows of Esteren - Loch Varn

Facilitator: 
Frank

You're confused. You remember being sent to help the nearby community of Loch Varn. But who are these others with you? Come to think of it, who are you?

A crossbow bolt splinters against the rock by your head, and you taste blood from the chips of stone or steel hitting your face. You try to crouch down, to hide from the incoming fire, and realize you're already pressed against the earth, back against part of a wall, amongst a field of ruins, made of twisted metallic beams and rubble. A few torches lying on the floor provide some light, but not enough to see the enemy.

Your eyes meet those of others, also crouched fearfully in the rubble. They're not shooting at you, so perhaps you're with them? How long has this battle been going on? It's plain the others are as confused as you. Is that a body? Is it a person or... something else?

The only thing that's certain is you can't stay here for much longer, whoever fired that last bolt had line of sight on you. Perhaps that doorway, it looks like the one you all must have entered by...

System: 
Shadows of Esteren

Pathfinder: Shadow of Heresy

Facilitator: 
Michael

In the homebrew setting of Volentia, play as one of five 14th level characters contracted by the Church to find the location of a rumored gathering of heretics dubbed the Shadow Conclave. This gathering, should it succeed as planned, would unite the various heretical sects and pose a threat large enough to shake the foundations of the Empire. The adventure mixes roleplay with combat as players attempt to hunt down and exterminate the Conclave as either an emotionally scarred Paladin who has come to question whether his slaughtering of heretics is ethical, a zealous Inquisitor who enjoys his work perhaps a little too much, a noble-born Curatrix who struggles to keep the vows of her order of restrained monk-women, an elven Ranger who constantly battles against the prejudice humans have of other races while trying to hide his hate of them, and an acclaimed Wizard who despite her achievements still has not garnered the respect she desires because she is a woman. Will the Church's champions succeed in rescuing the Empire from perhaps the most dangerous threat it has ever faced? Or will their personal struggles inhibit their ability to complete the task set before them? Will they rise triumphant over the challenges they are to face? Or will they be cut down and forgotten to leave the Empire roiling in turmoil?

System: 
Pathfinder

Tears of Vykyris

Facilitator: 
Luke Walker

With Angels watching over us, no one is safe.
http://dl.dropbox.com/u/14355510/Poster1.jpg

Through the rain, he didn't taste the salt of your tears still lingering on her lips: http://dl.dropbox.com/u/14355510/Poster2.jpg

Like a Burst of Symphonic Colour, we danced to the Chaos of our Lives like our Fathers did before us: http://dl.dropbox.com/u/14355510/Poster3.jpg

Winner of the 2012 SDC Competition. All art by Wen-M (http://wen-m.deviantart.com) used with permission.

System: 
Anima Beyond Fantasy

The Lost Church

Facilitator: 
Conan McKegg

Recently up in the mountain ranges that look out over the plains towards The Holy City, a group of archaeologists have uncovered an ancient chapel that the Holy Church believes to be an early church to Abel.

For over a month reports have come in describing mosaics and documents that date back to a time of great conflict and war, and may help provide insight into an era lost to history. But a week ago the stream of communication stopped. The Empress is concerned that something has befallen the exploratory group and has offered to pay for a small scouting expedition to investigate if there has been trouble from bandits or thieves in the area.

But what the group is about to find is no simple case of banditry, but possibly a discovery that will rock their understanding of the world of Gaia. A discovery that some people are willing to do anything to prevent becoming public knowledge.

The Lost Church is set in the Anima: Beyond Fantasy setting of Gaia. A world going through a Renaissance, where magic is something said to be of myth and legend, where science is on the rise. But there are those in the world who know this to be a lie. Magic is everywhere and it is getting stronger, not weaker. Ancient races, long believed to be nothing by stories, are being reborn - their souls reincarnating into mortal bodies. The game is a mix of Western Fantasy with the style and sensibilities of Japanese cRPGs like Lost Odyssey and Final Fantasy.

System: 
Anima: Beyond Fantasy

The Wishing Well

Facilitator: 
Andy Millar

In a secluded spot that is easily overlooked near to the highway between Salamonis and Chalice, lies an ancient well in which nobles and princes from long ago once came to cast their gold and make their wishes. With the passing of time, its location was lost and the wishing well fell into legend.

Many years later, a young boy exploring the woods near his home stumbled across the crumbling structure and saw something gold glinting in the bottom of the dried up well floor. News of the well's discovery quickly spread and adventures from across Allansia descended down into its blackness seeking their fortune. None have ever been heard from since.

Now another group stands at the entrance of the well ready to discover the fate of these adventurers and the secrets of the wishing well.

The Advanced Fighting Fantasy roleplaying game is back with a second edition. So grab two D6, a sharpened pencil and a potion of stamina (fresh coffee) to join the fun on Sunday morning. The perfect hangover cure.

System: 
Advanced Fighting Fantasy Second Edition

Thieves in the Ninth House

Facilitator: 
Luke Walker

Ash falls like rain and mists blot out the stars. Skaa slaves live in squalor, languishing beneath the booted heel of oppressive nobility. Savage Steel Inquisitors hunt and slaughter all enemies of the mightiest being in the world, the Lord Ruler. A lucky few have the amazing magical ability to tap the hidden power of metal, flaring brighter and soaring higher than all others.

This is the world of Brandon Sanderson's Mistborn — and you’re about to save it, or die trying.

You are part of a thieving Crew whose services are retained by Hutch, the information broker. The job is simple but not easy: help Amyse Bylerum, daughter of a minor house, escape. She is held by House Urbain, the ninth most powerful house in the Final Empire.

Seems simple enough. But just remember - there is always another secret.

System: 
Mistborn Adventure Game

Tears of Vykyris

Facilitator: 
Luke Walker


http://dl.dropbox.com/u/14355510/Poster1.jpg

Through the rain, he didn't taste the salt of your tears still lingering on her lips: http://dl.dropbox.com/u/14355510/Poster2.jpg

Like a Burst of Symphonic Colour, we danced to the Chaos of our Lives like our Fathers did before us: http://dl.dropbox.com/u/14355510/Poster3.jpg

All art by Wen-M (http://wen-m.deviantart.com) used with permission.

System: 
Anima Beyond Fantasy

The Archmage's Crown

Facilitator: 
IdiotSavant

For nearly a century the necromancers of the Ebon Tower have plotted the fall of Arlandia. For nearly a century they have schemed their evil schemes and planned their evil plans. For nearly a century, they have been ruled over by a succession of Archmages, each aided by the power of a mystical crown. The crown grants power, and bonds instantly with its wearer. Whenever an Archmage dies, whoever first bonds with the Archmage's crown becomes the new Archmage.

Now the Archmage is dead, and a new one must be chosen. Who shall be the next wearer of the Archmage's Crown?

A Pratchettesque comedy-fantasy by Donna Giltrap, first run at KapCon XI. People who have played "The Golden Pegasus" and "Graduation day" may find some setting elements familiar.

System: 
Freeform / BURP

Rhialto's Book of Marvels

Facilitator: 
Bruno Knewstubb

A character-driven game of almost childish one-upmanship played amongst the Dying Earth's most puissant arch-magicians (who happen to be stuck, in a book). Somebody must win - be sure it is you!

System: 
Dying Earth / Skullduggery

Shadows Within Dreams

Facilitator: 
Luke Walker

“Dreams. These fragments of death... How I hate them.”

An island on the brink of death. A cathedral filled with memories. Dreams plagued by black winged harbingers. Five strangers with destinies obscured by shadow. A girl cries for help into the empty night.

In the world of Gaia, choices must be made, bonds must be formed and a stand must be taken.

System: 
Anima: Beyond Fantasy
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