combat

Red Ball Express

Facilitator: 
Michael Charles

Imperial Operations on Typhon are stretched to breaking point, with supply lines coming under constant fire from the Heretic Traitors dug into the mountainous terrain. The main supply line, known as the Red Ball Express, is the most vital of these routes, being the only viable passage for the heavy vehicles of the Astra Militarum between the Landing Zone and the battle lines.
With heavy losses on the front, the survivors of the 92nd Cadian have been reassigned to guard duty on the convoys while they await desperately needed replacements. Little do the men and women of the Second Company know what dangers await them on the Red Ball Express
It is the 41st Millennium, and in the Grim Darkness of the far future, There is only war!

System: 
Only War

World of Avatar: Paranormal Investigators of Republic City

Facilitator: 
Robert Shaw

A one-off tabletop game using the World of Avatar Roleplaying System.

Set at the end of season three of Avatar: The Legend of Korra, this game is about a small esoteric group of individuals who find their unusual skills in high demand. As a new team of professional amateurs, the Paranormal Investigators are faced with great change in their home, Republic City.
Expect Spiritual Shenanigans, Satomobile Stunts, Civil Construction Chaos and a healthy mix of bending meets technology.

The World of Avatar is a roleplaying system created by America Club members Joshua Eyre and Joseph Dillon, and expanded upon by a dedicated group of play testers. It is a simple d10 system focused on storytelling. While it uses dice rolls to determine how conflicts and actions resolve, the main focus is on the narrative and collaborative character-driven story.

System: 
World of Avatar
Comments: 
Potentially running a Larp in Round 7 Would like to run this game at least once, twice is okay. Round 1, bring it on! I may require the loan of some d10s for the game, 5-6 per player is required.

The Flint Termination

Facilitator: 
Hamish / Anarchangel

When you work in the shadows of the chrome monoliths, you take whatever work that floats down to the streets from the boardrooms and big-data expert systems. Sometimes you're paid to extract a corporate employee from his former employer. Sometimes you have to recover employees who have been newly reemployed by a new employer. Sometimes its data... missing and in need of recovery, or located and in need of appropriation. Every now and then the job's just straight out wetwork.

But the simple ones never turn out to be that simple. Better pack extra stimpatches.

The Sprawl is an apocalypse-powered game of mission-based action in a gritty neon-and-chrome cyberpunk future. You are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can’t do, or can’t be seen to, do. Deniable, professional, and ultimately disposable.

System: 
The Sprawl (Powered by the Apocalypse)

Last Stand at Salang

Facilitator: 
Dillon Burke

The armies of the north have broken before the Witch King's onslaught. Survivors and refugees flee south over the mountains. A few brave Paladins attempt to lead a defence of the pass through the mountains, arriving at the ruined fortress of Salang a few hours before the Witch King's scouts. Will the passion of the Paladins allow the refugees to escape, or will their sacrifice be in vain?

System: 
Runequest Sixth Edition
Comments: 
Added extra run in round 4 - i/S
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