LARP

Apotheosis Setting Timeline Posted

The setting timeline for the Kapcon LARP Apotheosis has been posted. It can be reached from the LARP page. Please have a look. Let us know if you have any questions.

LARP: On Display

Facilitator: 
Donna Giltrap

Written by Betsy Isaacson

The lovely, reclusive Lady Roksana remains as yet unmarried. Tonight, though, she's opened her castle to the most eligible of the Empire's nobility. It's a curious thing: her party starts at dusk, and she says that she'll choose a spouse by midnight. Of course, this has attracted the sort of people who are willing to risk life, livelihood, and reputation for the sake of making a grand romantic gesture. But tonight is not a night for romance alone. Each suitor has much cause to speak and scheme with his fellows. Secluded parties, after all, are where Empires rise and fall...

Outsize ambition, abhorrent obsession, and the mundanities of museum politics grind against mad science, threats of illegal sorcery, and a very ill-timed visit from the Emperor. Will the Lady Roksana's party survive the chaos of its guests? And will the Lady Roksana herself manage to marry well? Or ever?

On Display is a comedy of courtship set during an Age of Wonder that never was -- dinosaur bones have just been found in the ground, clockwork automatons are all the rage, and mad science butts heads with political pragmatism. The game is only scheduled to last 90 minutes and so is a good option for those wanting more time before the flagship round.

There is an additional NPC role (the Emperor) that is only required for the last 30 minutes

System: 
LARP
Comments: 
This is a shorter game, so I thought it would be best in round 3. The Emperor role (required for the last half-hour) might suit an administrator who wants a quick break.

LARP: Trial by Jury [Cancelled]

Facilitator: 
Lee Patrick

Your country has just experienced its first major terrorist attack. You and eleven of your fellow citizens have been selected as the jury that will decide the fates of those allegedly responsible.

This is an experiential LARP. Instead of a character sheet, prior to the game you will receive a packet of information containing a transcript of the trial and copies of the evidence presented. Your only goal, as a group, is to come to a decision about the guilt or innocence of the four accused, and about the severity of any offences they have committed.

The lives of four people who may or may not be mass murderers rest in your hands.

Choose carefully.

Kapcon XXV: Call for larps

Kapcon wants your larps!

We are planning to run a larp stream this year, with the aim of providing around 24 player spaces per round. The parameters of running a larp at kapCon are pretty simple: runs in 3 hours, fits in a classroom, 8 - 15 players, minimal set-dressing (because you won't have time to do it between rounds). Please also note that the changing facilities aren't great, so costume-light is an advantage.

We will pre-register players if your game is costumed, to allow you to cast in advance.

If you're interested, please fill out the game registration form

We'd like to have larps for rounds 1 and 2 at least sorted by mid-October for the main launch, and the sooner we have a larp timetable set the sooner we can start getting players.

Small larp signups

As usual, KapCon is running a number of small larps this year alongside the ordinary tabletop sessions. Because these larps require costuming and casting, we are allowing players to preregister for them.

The larps in question are:

Round 3 (Saturday evening, 5pm - 8pm):
* A Royal Celebration (19 spaces)

Round 5 (Sunday morning, 10am - 1pm)
* Watch the Skies (8 spaces)
* The Universe (Which Others Call The Library) (8 spaces)

Round 6 (Sunday afternoon (2pm - 5pm):
* New Voices in Art (15 spaces)
* The Universe (Which Others Call The Library) (8 spaces)

To ensure everyone has a fair shot, we will be running a mini "shark week". Initial registrations will be taken by email between Thursday 4 December and midnight Monday 8 December, after which games will be allocated. Where a game is oversubscribed, the decision will be random. In rounds where there are multiple options, I am happy to take a first and second preference.

Following the initial signup period, games will be allocated on a first-come, first-served basis.

If you would like to preregister for one of these slots, please email kapcon@gmail.com. I'll let you know next week which game you've been allocated to.

There is another game likely for round 7, and I'll open registrations for that when I receive a blurb.

Note that there are a host of fantastic tabletops as well, so don't worry about "missing out". There will be something good to play regardless.

Watch the Skies

Facilitator: 
Mel Duncan

It’s 1957, and you are in Palomar Gardens, the slightly seedy California home base of “Professor” George Adamski’s flying saucer cult. Tonight the extraterrestrials that have been visiting Adamski for years are returning. He’s announced that they are arriving to meet his followers and welcome them to the cosmic colloquy of enlightened beings. A flying saucer will fly overhead, and later the extraterrestrials will arrive in Palomar Gardens. It’s the night everybody has been waiting for - the desert sky is clear and bright, the air is charged with anticipation, and the cocktail bar is fully stocked.

System: 
None

Larp registration is now open

This year's KapCon flagship is Crisis Point, a superhero larp covering everything from spandex-wearing caped crusaders to modern gritty and grim antiheroes. You can register for it here. Please remember that you will need to register for the convention as well.

LARP: New Voices in Art

Facilitator: 
Nik Crombie

New Voices in Art is a chamber game about about a group of aspiring artist the night before the opening of the exhibition ‘New Voices in Art’. The participants play a version of themselves as aspiring artists. The main themes of this game are ambition, ambivalence and aloneness. The world of modern art is used as a setting to symbolize our yearning for success and fulfillment as creative individuals.

Created by Tor Kjetil Edland, Arvid Falch and Erling Rognli

System: 
larp

A Quiet Day in the Library

Facilitator: 
Jenni

The workers at a small community public library on what appeared to be an ordinary week day. Only, as they pause for another cup of tea they realise that it’s even quieter than usual. Mr Brockton hasn’t been in to read the paper, and he does that every day at 10.30 am, that young mother hasn’t brought her loud child in to play with the toys in the kid’s area…. and the news reports on the radio are a trifle concerning….

System: 
parlour LARP
Comments: 
I've said I'd run it first round but happy for it to be another time if it works better for you. I'm relatively sure I don't want to run it more than once but if there's heaps of demand I may give in and run it again

Dungeon Crawl: Depths of Despair

Facilitator: 
Quentin Bourne (Inveighed)

Dungeon Crawl is a LARP in which you take on the role of a classic D&D class--Bard, Cleric, Fighter, Paladin, Ranger, Thief, Wizard--or play an NPC monster, the opposition to the heroes. The combat system is complete with five foot steps, grids, and turn orders.

The game requires a little bit of costuming (it can be as elaborate or simple as you like), and does include some very light combat. If possible, bring LARP-safe weapons.

There is space for up to six adventurers (PCs) and three monsters (NPCs).

Adventurers! Enter the Lair of the Dark God Gloom! Gloom intends to blight the Sunshine Kingdom with a plague of darkness and despair and there is no way to stop him unless you destroy the dark alter in the lowest levels of Gloom's lair, known to all as the Depths of Despair. Enter the dungeon, slay the monsters, defeat an ancient evil, and, of course, loot the treasure!

Monsters! The Dark God Gloom gives you sustenance and power! You are devoted utterly to Gloom! You must protect the dark alter and ensure that the plague of darkness and despair washes over the Sunshine Kingdoms so that you can march above ground and take the kingdom for yourself! Of course, you sometimes question Gloom's insistence on having you wait in separate rooms to attack the adventurers in small groups, but you know Gloom has your best interests at heart...

System: 
Dungeon Crawl LARP
Comments: 
Preferably a room with a carpet floor, because I need to put down a grid made of insulation tape (it's carpet safe). If it's possible, having a room or two rooms with more than one entrance is fun. Being able to move the adventuring party from one 'room' to the next in a circle to simulate travelling through a dungeon helps keep the game flowing. LARP weapons are not necessary for the game, but they do add to the atmosphere. I don't know if Kapcon has access to LARP-safe weapons which can be borrowed, but if so they would be very useful. It would be best if it could be cast in advance.
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