LARP

LARP: The Left Hand

Facilitator: 
Katia De Lu & Matthew Baird

You are a member of a new-age cult, run by two charismatic leaders. They have invited you, and several of your rivals, to an exclusive event where you must prove your worthiness to become their new Left Hand. Only one will be chosen.

Can you navigate the toxic environment of manipulation, constant scrutiny, and bitter rivalries to be the chosen one? What inner mysteries of the cult can you discover? And what happened to the last Left Hand, whose place you are vying for?

Notes:
- This has nothing to do with Lovecraftian mythos. The intention is for it to be dark and intense, exploring the manipulative tactics of real-world cults.
- Two players will be cast as the cult leaders. This will come with a bit of extra reading, but also extra knowledge/power/scope to make up aspects of the cult. The cult leaders will spend a significant part of the LARP interviewing candidates.

Content warnings:
Intense emotions, seriously unhealthy relationships (potentially one-sided and/or involving infidelity), gaslighting and manipulation, verbal/emotional abuse, financial and emotional exploitation, drugs, murder, suicide, religion

System: 
LARP

LARP: The Star of Bethlem

Facilitator: 
Lee Patrick

Three wise men came to Bethlem Asylum, following a holy star.

Three wise men came to Bethlem Asylum, in search of the new Messiah.

Three wise men came to Bethlem, to find a madman, a liar, and the Son of God.

All that remains is deciding which one's which.

System: 
LARP

LARP: What's in the Box

Facilitator: 
Dylan Tiller

What's in the Box is back, as a LARP!

You wake up in a room, with no memory of how you got here. You are not alone, as there are 5 others also waking up dazed and confused.
The room you are in is a classroom, except there are no doors or windows. Looking around, you do not recognise any of the people who are with you.

How did you get here? Who are these people? And what is in the small black box positioned in the middle of the room?

PLEASE NOTE:
The characters in this LARP are not nice people. This game includes themes such as drugs, murder, drinking, and other subjects that some people may not like.

Characters:
Doctor
Entertainer
Holy Person
Bar Tender
House Spouse
Police Officer

System: 
LARP

LARP: Take the Initiative

Facilitator: 
Russ Kale and Morgan Atkins

"The fiends of grey have narrowed eyes
and, following their stares of slate
the valiant may claim their prize,
but cowardice will seal their fate."

- Leddir the Foolhardy

The Subterranean Monastery is the subject of many rumours and lore. Many believe that it doesn't exist at all, and is spoken of as a cautionary fable about greed. Others dismiss it as the ramblings of those who have been on the road alone too long, or as a metaphor about life or education or something.
You are not so sure. After all, you have followed the clues, pored over ancient scrolls in archives that, for no good reason, are full of traps, and come this far. Now you stand in the central chamber of the Subterranean Monastery.

Something strange has happened, though. You are not alone here. Many of those who surround you are strangers, but they all share the same glint in their eyes. The treasure of the Subterranean Monastery is close. Will you be the one to grasp it? Where is it, anyway?

Take the Initiative is a fantasy-comedy larp drawing on tabletop roleplaying tropes, with a healthy dose of riddles, weird combat abstractions, and a barbarian named Konrad.

System: 
larp

LARP: How to Succeed in the Apocalypse Without Really Dying

Facilitator: 
Lee Patrick

When the dead rose, the employees and attendees at Blue Sky Corporate Communication Seminars handled the problem the way they handle every problem: leveraging synergy, shifting paradigms, roadmapping strategies, and holistically approaching the disruption of the world as we know it.

In other words, they barricaded themselves inside their fancy hotel, updated their sensitivity training programs to reflect the need to occasionally shoot their colleagues in the brain stem, and carried on with their mission: teaching better communication strategies. Which was all fine until a ragtag group of survivors managed to break through their defences, get inside, and start demanding food and weapons. Clearly the newcomers could benefit from a few communication skills workshops. Good thing the Blue Sky employees have all the guns!

How to Succeed in the Apocalypse Without Really Dying is a very silly LARP about corporate drones, talking sticks, and zombies.

System: 
LARP

LARP: Mad-Winter Christmas

Facilitator: 
Sally Hayes

You are attending a mid-winter Christmas party with your in-laws. It’s August, you’re wearing a snowman jersey and you couldn’t work out if you were supposed to bring a present. How did they find crackers at this time of year? Did they steal the tree from someone’s back yard? Did … Did they record last years Christmas TV to play endlessly in the background? Time for a nice ten minute stint in the bathroom… Oh. Someone else had the same idea. Well then.

Content warnings: Cringe, mid-life crises, mild drug use, pregnancy, intoxication

System: 
LARP

LARP: Longest Night

Facilitator: 
Quentin Bourne

Once a year on the longest night ghosts with unfinished business can manifest on the mortal plane, and every year a psychic invites a small group of people to their home to try to help the ghosts resolve their business.

System: 
None

LARP: Glitch

Facilitator: 
Lee Patrick

Greetings, crew and passengers of the Starship Lethe. We regret to inform you that your cryogenics have failed, and you are now awake. We further regret to inform you that there has been a computer malfunction regarding your memories. Please proceed to the central computer terminal to retrieve your memories. Or someone else's memories. Frankly, at this point we're really not sure whose memories are whose, what's going on, or whose fault the whole thing is. You're just going to have to sort it out yourselves.

Glitch is a card-based LARP about memory, politics, and identity.

System: 
larp

WINTERHORN

Facilitator: 
Tim Oliver

See http://bullypulpitgames.com/games/winterhorn/.

WINTERHORN: the code name of a small but passionate group of “peace and justice” activists. On the surface they project innocent, if misguided, zeal, but you know better. You’ve dealt with groups like this before, and there’s always a dangerous core. Gun-runners. Bomb-makers. People who deserve to be thrown in a dark hole somewhere.

As government agents, your goal is to nudge them into destroying themselves, using every trick in the book – black bag jobs, disinformation, spinning up rival front groups, and even escalating to vandalism and violence when necessary. Your mission, with the full force of the government behind you and time running out, is to get WINTERHORN’s members fighting like rats in a bucket. They need to fall apart before they can hurt anyone, and the state’s hands need to stay clean.

They won’t know what hit them.

WINTERHORN is a GMless live action game for 3-8 players about how governments degrade and destroy activist groups. By playing law enforcement and intelligence operatives working diligently to demoralize and derail, you’ll learn about the techniques used in the real world in pursuit of these goals.

System: 
LARP

LARP: But Nobody Loses An Eye!

Facilitator: 
Catherine Pegg

It was supposed to be the greatest day of your life, the pinnacle, you doubted it could ever be cooler than this; you were invited to a birthday party! But now you're here you're not so sure: someone's widdled in their shoe, the little kid next door is hyped on sugar, the birthday boy is crying, and now you all have to play Pass the Parcel. Just pray they don't get round to Charades or Pin the Tail on the Donkey.

Join the horror of a 5 year old's birthday party: the laughs, the tantrums, the food stains. But it's OK - nobody loses an eye!

But Nobody Loses An Eye! is a modern day live roleplaying game about the magic, chaos and terror of childhood, for 8-12 people. The characters are children in the 4-7 age bracket, at a fifth birthday party. While there are some competing goals and personality pressures in the game, But Nobody Loses An Eye! is mostly about giving people licence to let loose their inner five year old. The game will take about two and a half hours to run, including setup and debriefing. This game has a realist setting and is rules light. It also has a low entry threshold for people who have not attended a live roleplaying game before. While the overall tone is rather silly, there are some characters who have sad themes.

System: 
Agnostic
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