Superhero

Masks: Heroes of Halcyon City

Facilitator: 
Robert Vincent

Well done, you saved the day! You might just be kids in the eyes of the city's 'real heroes', but you just proved you're not to be scoffed at. Time to set yourselves up as an actual team, you'll need sponsors and good PR. Time to start with your own charity ball.
Masks is a new game in beta form where you play teenaged superheroes that uses the Powered by the Apocalypse system, and is not too dissimilar to Monsterhearts or Urban Shadows but within the Super hero genre.

System: 
Masks (PBTA)

Heroes of New Haven!

Facilitator: 
Robert Vincent

Set in the Parahumans universe, players play members of the Wards: teen superheroes in training. The adult heroes are busy chasing the Force Fourteen out of town, so you're running extra patrols. Just be careful, Villains have rights too and the media is always watching.

System: 
Ladykillers

Armageddon's Children

Facilitator: 
Luke Walker

In the dark shadows of our city streets, children with special powers are trained to fight for the safety of people they have never met. They are given no names and are considered monsters. This is a story of children who began to wish for Armageddon.

In modern world of dark conspiracy, super-powered individuals fight in high octane duels against monsters; monsters who they themselves will become if they push beyond their limits and lose those things that they care for and seek to defend.

Double Cross is one of Japan's most popular RPGs now translated into English. Drawing on inspiration like X-Men, Darker than Black, Gantz and Chronicle, Double Cross is an action packed game in which the characters weigh what they can do against what they can save. This game will be run with player generated scenes and 'open secrets' so that everyone can direct the flow of play and contribute ideas to maximise the drama the characters face.

System: 
Double Cross

The Thursday Crisis

Facilitator: 
Dale

This summer your favourite super-franchise delivers another action-packed episode:

For seven years the planet has enjoyed peace and security thanks to the magnificent efforts of the reunited Council of Champions. When we mark Champion Day this January 23rd, we give thanks to the all-American hero Captain Hope, British super-genius Professor Eternity, Spanish gun-slinger Salvo, the giant Ground Zero, and all the other champions who risk their lives to safeguard global prosperity.

Things haven’t been going smoothly for the champions of late; twenty six passenger planes have gone missing during the last month - creating a world-wide panic, while temporal distortions have been wrecking havoc in the streets of the world’s most populous cities. Then there’s Hope and Eternity’s teenage son Daniel’s very public rift with his parents, which has been tabloid fodder for months, and the reported production problems and cost overruns with Captain Hope’s grandiose biopic.

Will the Champions manage to master this latest mysterious malevolence?

Can our protagonists prevent pandemonium or will personal predicaments prevail?

Find out at Kapcon XX on January 23rd...

This game will be run in round 4, with an option for an extra run in round 6 if there’s sufficient demand. For more information about what has gone before check the Council of Champions blog at: www.councilofchampions.blogspot.com

System: 
Resolute 2e
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