sci-fi

Wake for the Lost

Facilitator: 
Conan McKegg

"We have just arrived in the Hargreaves 55 system. Mother has identified multiple... there's no other word for it. Superstructures. How did over fifty survey runs miss these. Some are as large as moons. The captain has ordered that the colonists be kept in stasis while we investigate. We request Colonial Marines support as soon as possible. We will initiate first contact protocols immediately."

It sounds impossible. A colonist ship on a routine trip to another world has found evidence of intelligent life other than humans. Sure there have been stories all across the Outer Rim colonies, but nobody believed them. Hundreds of surveyed worlds and we had all become convinced that humanity was alone in the universe.

Now you're on the USCSS Tempest, travelling on a direct route to an uncharted system. Nobody has heard from the colonists since they began to investigate the superstructures they'd found. Based on the data sent back, there is no disputing that the structures are artificial.

But nobody has heard anything more. Are they dead? Are these aliens hostile? Your team is heading to sleep for the final jump to Hargreaves 55. Who knows what awaits you when you arrive... better be prepared for anything, Marine.

"Wake for the Lost" is an action horror game that draws upon the results of the preceding "Children in the Graveyard" session. Your experience will be impacted by the decisions the previous players made. Your marines will be dealing with the fallout of that session, making for a unique adventure. Did anyone survive from the colonist ship? What did they find? Which object did they explore? Have they started an interstellar war?

Or will you be facing something so alien, you can't describe it?

System: 
Alien RPG

Children in the Graveyard

Facilitator: 
Conan McKegg

The United Americas sent your colony ship out years ago to colonise the newly discovered exoplanet Hargreaves 55 b. Earth like, with all signs of having a breathable atmosphere open for low cost terraforming, ownership of the world was hotly contests across the national blocks of Earth.

Now you awake from your sleep to news that while you have arrived in the Hargreaves 55 system, what millions of dollars worth of astronomical equipment missed was a number of superstructures across the system. No sign of life. Some are as large as small moons.

Now your mission has changed. Work out if this is a first contact situation. Find out what these structures are for. Are they inhabited. Is Hargreaves 55 b inhabited? While the colonists remain sleeping, you, the crew, must deal with the one situation nobody prepared you for.

System: 
Alien RPG

Chariot of the Gods

Facilitator: 
Luke Walker


commercial freight hauler ‘The Montero’
crew: five
cargo: 200,000 tons of helium-9 gas
course: “the Gauntlet”

SHIP’S LOG, USCSS MONTERO, CAPTAIN MILLER RECORDING. Our run to the Frontier has been fairly routine. Nothing is left to do now other than wait to awaken from hypersleep, ready to deliver our goods to the colony of Sutter’s World. END TRANSMISSION

This scenario is set in the harsh and unforgiving setting of ALIEN - a universe of body horror and corporate brinkmanship. On the cusp of known space, characters must face their demons - both of the inner and other kind.

The scenario is suitable for roleolayers of all experiences, though the horror and intra-group tensions make it suitable for mature players.

System: 
Alien RPG

LARP: Glitch

Facilitator: 
Lee Patrick

Greetings, crew and passengers of the Starship Lethe. We regret to inform you that your cryogenics have failed, and you are now awake. We further regret to inform you that there has been a computer malfunction regarding your memories. Please proceed to the central computer terminal to retrieve your memories. Or someone else's memories. Frankly, at this point we're really not sure whose memories are whose, what's going on, or whose fault the whole thing is. You're just going to have to sort it out yourselves.

Glitch is a card-based LARP about memory, politics, and identity.

System: 
larp

Power and Light

Facilitator: 
Aurynn Shaw

Engine Heart is a game about little robots. When the humans were around, nobody paid any attention to them, but now that the humans are gone, the robots are on their own in a world that's falling apart.

System: 
Engine Heart

The Ice Forest

Facilitator: 
Mike Foster

Survivors of a crash, you eke out a tenuous survival in the midst of an alien forest. Fortunately, you stumbled across a structure soon after arriving, which provides shelter, but also suggests you weren’t the first to pass this way. It’s difficult to remember how long you’ve been here, as if the cold has frozen you in time, it could have been last week, or it could have been years ago. All you know is the present. Occasionally you catch a flicker of movement out of the corner of your eye, as if there are others out there among the trees, or it could just be your imagination.
Then one day a stranger arrives.

System: 
Something

Edge of the Empire II: The Long Arm of the Hutt

Facilitator: 
Conan McKegg

It is a period of unrest and opportunity in the galaxy. The GALACTIC EMPIRE struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilisation. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.

Hunted by the crime lord, TEEMO THE HUTT; a small group of renegades have stolen the starship KRAYT FANG from the Trandoshan slaver, TREX. Now as they speed away from TATOOINE little do they realise their ship carries a cargo that TEEMO will do anything to retrieve....

Edge of the Empire II: The Long Arm of the Hutt is an adventure using Fantasy Flight Game's Edge of the Empire RPG. It is the second of two linked adventures running this weekend. (The first being Escape from Mos Shutta.) Where the Star Wars franchise primarily dealt with the Rebel Alliance, Edge of the Empire adventures involve the actions of the fringers - Explorers, Scoundrels and Scouts who operate in the outer rim keeping out of the way of the Empire where they can.

Familiarity with the Star Wars universe is an advantage, but no system experience is required.

Note - Both adventures are stand alone and do not require being played together. However having played Escape from Mos Shuuta will be beneficial and more rewarding for players.

System: 
Edge of the Empire

Edge of the Empire I: Escape from Mos Shuuta

Facilitator: 
Conan McKegg

It is a period of unrest and opportunity in the galaxy. The GALACTIC EMPIRE struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilisation. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.

On the desert world of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and flee Teemo's forces. Fortunately, a suitable starship has recently docked at the landing bay: a freighter called the KRAYT FANG, captained by a Trandoshan slaver named Trex. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers...

Edge of the Empire I: Escape from Mos Shuuta is an adventure using Fantasy Flight Game's Edge of the Empire RPG. It is the first of two linked adventures running this weekend. (The second adventure being The Long Arm of the Hutt, running on Sunday.) Where the Star Wars franchise primarily dealt with the Rebel Alliance, Edge of the Empire adventures involve the actions of the fringers - Explorers, Scoundrels and Scouts who operate in the outer rim keeping out of the way of the Empire where they can.

Familiarity with the Star Wars universe is an advantage, but no system experience is required.

Note that players don't have to play in both scenarios, but playing Escape from Mos Shuuta prior to The Long Arm of the Hutt will be more rewarding.

System: 
Edge of the Empire

Operation: Shell Game

Facilitator: 
Conan McKegg

It is a time of civil war.
Throughout the galaxy, the outmanned REBEL ALLIANCE battles the GALACTIC EMPIRE. The Rebels have scored their first victory, destroying the DEATH STAR. Despite recent upheaval, the Galactic Civil War does not dominate the galaxy.

The REBEL ALLIANCE has discovered a plan by the Imperial Navy to test a new prototype starship, one that could decimate the Rebel Fleet. Unable to allow the weapon to remain in the hands of the EMPIRE, the Alliance deploys a team of operatives in an attempt to capture the prototype before it can be used against them.

Operation: Shell Game is an introductory adventure to Fantasy Flight Games second Star Wars RPG - Age of Rebellion. Where Edge of the Empire focuses on the scoundrels and explorers who keep out of the Empire's affairs, Age of Rebellion places players directly in the role of operatives of the Rebel Alliance.

Familiarity with Star Wars will be an advantage, but no system knowledge is required.

System: 
Age of Rebellion

The Flint Termination

Facilitator: 
Hamish / Anarchangel

When you work in the shadows of the chrome monoliths, you take whatever work that floats down to the streets from the boardrooms and big-data expert systems. Sometimes you're paid to extract a corporate employee from his former employer. Sometimes you have to recover employees who have been newly reemployed by a new employer. Sometimes its data... missing and in need of recovery, or located and in need of appropriation. Every now and then the job's just straight out wetwork.

But the simple ones never turn out to be that simple. Better pack extra stimpatches.

The Sprawl is an apocalypse-powered game of mission-based action in a gritty neon-and-chrome cyberpunk future. You are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can’t do, or can’t be seen to, do. Deniable, professional, and ultimately disposable.

System: 
The Sprawl (Powered by the Apocalypse)
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