sci-fi

Power and Light

Facilitator: 
Aurynn Shaw

Engine Heart is a game about little robots. When the humans were around, nobody paid any attention to them, but now that the humans are gone, the robots are on their own in a world that's falling apart.

System: 
Engine Heart

The Ice Forest

Facilitator: 
Mike Foster

Survivors of a crash, you eke out a tenuous survival in the midst of an alien forest. Fortunately, you stumbled across a structure soon after arriving, which provides shelter, but also suggests you weren’t the first to pass this way. It’s difficult to remember how long you’ve been here, as if the cold has frozen you in time, it could have been last week, or it could have been years ago. All you know is the present. Occasionally you catch a flicker of movement out of the corner of your eye, as if there are others out there among the trees, or it could just be your imagination.
Then one day a stranger arrives.

System: 
Something

Edge of the Empire II: The Long Arm of the Hutt

Facilitator: 
Conan McKegg

It is a period of unrest and opportunity in the galaxy. The GALACTIC EMPIRE struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilisation. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.

Hunted by the crime lord, TEEMO THE HUTT; a small group of renegades have stolen the starship KRAYT FANG from the Trandoshan slaver, TREX. Now as they speed away from TATOOINE little do they realise their ship carries a cargo that TEEMO will do anything to retrieve....

Edge of the Empire II: The Long Arm of the Hutt is an adventure using Fantasy Flight Game's Edge of the Empire RPG. It is the second of two linked adventures running this weekend. (The first being Escape from Mos Shutta.) Where the Star Wars franchise primarily dealt with the Rebel Alliance, Edge of the Empire adventures involve the actions of the fringers - Explorers, Scoundrels and Scouts who operate in the outer rim keeping out of the way of the Empire where they can.

Familiarity with the Star Wars universe is an advantage, but no system experience is required.

Note - Both adventures are stand alone and do not require being played together. However having played Escape from Mos Shuuta will be beneficial and more rewarding for players.

System: 
Edge of the Empire

Edge of the Empire I: Escape from Mos Shuuta

Facilitator: 
Conan McKegg

It is a period of unrest and opportunity in the galaxy. The GALACTIC EMPIRE struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilisation. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.

On the desert world of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and flee Teemo's forces. Fortunately, a suitable starship has recently docked at the landing bay: a freighter called the KRAYT FANG, captained by a Trandoshan slaver named Trex. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers...

Edge of the Empire I: Escape from Mos Shuuta is an adventure using Fantasy Flight Game's Edge of the Empire RPG. It is the first of two linked adventures running this weekend. (The second adventure being The Long Arm of the Hutt, running on Sunday.) Where the Star Wars franchise primarily dealt with the Rebel Alliance, Edge of the Empire adventures involve the actions of the fringers - Explorers, Scoundrels and Scouts who operate in the outer rim keeping out of the way of the Empire where they can.

Familiarity with the Star Wars universe is an advantage, but no system experience is required.

Note that players don't have to play in both scenarios, but playing Escape from Mos Shuuta prior to The Long Arm of the Hutt will be more rewarding.

System: 
Edge of the Empire

Operation: Shell Game

Facilitator: 
Conan McKegg

It is a time of civil war.
Throughout the galaxy, the outmanned REBEL ALLIANCE battles the GALACTIC EMPIRE. The Rebels have scored their first victory, destroying the DEATH STAR. Despite recent upheaval, the Galactic Civil War does not dominate the galaxy.

The REBEL ALLIANCE has discovered a plan by the Imperial Navy to test a new prototype starship, one that could decimate the Rebel Fleet. Unable to allow the weapon to remain in the hands of the EMPIRE, the Alliance deploys a team of operatives in an attempt to capture the prototype before it can be used against them.

Operation: Shell Game is an introductory adventure to Fantasy Flight Games second Star Wars RPG - Age of Rebellion. Where Edge of the Empire focuses on the scoundrels and explorers who keep out of the Empire's affairs, Age of Rebellion places players directly in the role of operatives of the Rebel Alliance.

Familiarity with Star Wars will be an advantage, but no system knowledge is required.

System: 
Age of Rebellion

The Flint Termination

Facilitator: 
Hamish / Anarchangel

When you work in the shadows of the chrome monoliths, you take whatever work that floats down to the streets from the boardrooms and big-data expert systems. Sometimes you're paid to extract a corporate employee from his former employer. Sometimes you have to recover employees who have been newly reemployed by a new employer. Sometimes its data... missing and in need of recovery, or located and in need of appropriation. Every now and then the job's just straight out wetwork.

But the simple ones never turn out to be that simple. Better pack extra stimpatches.

The Sprawl is an apocalypse-powered game of mission-based action in a gritty neon-and-chrome cyberpunk future. You are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can’t do, or can’t be seen to, do. Deniable, professional, and ultimately disposable.

System: 
The Sprawl (Powered by the Apocalypse)

LARP: 2047

Facilitator: 
Sarah Daymond

Chicago, 2047.

Charles Hartmann, CEO of Hartmann-Prince Multinational, is having a "get-together" to celebrate the centennial anniversary of Al Capone’s death.

At least, that’s one story. Everyone knows there’s got to be a real reason behind the event: maybe he’s planning to announce something that’ll finally end the technological stalemate with rival company Featherlight, or maybe he’s made a contract with the Chicago Police Department for military-grade cyberware. Rumours are everywhere.

But he won’t be the only one at that gathering, and his guests have announcements of their own. Strange, though, that his favoured researcher isn't on the door list...

System: 
LARP

Incident at Talos

Facilitator: 
Marcus Bone

Talos IV, the most advanced space station in this region of the Bleed, faces destruction.

Karia Darsell, intergalactic terrorist and unstoppable assassin has posted a warning - Talos IV and everyone onboard will be destroyed unless her demands are met in the next 24 hours. The problem is no one knows exactly what those demands are...

So it is up to our Heroes, the Lazers (the region's freelance police), to not only stop this terrorist threat, but also find out who or where Karia is hiding, and what has made her so angry.

This adventure is a science fiction game using the Ashen Stars (GUMSHOE) system. Combining action and investigation it is set-up as a race against time, in which the character's actions will determine whether or not the space station is saved and just who might survive. It would best suit players wanting a challenging investigative (GUMSHOE at its heart is a investigation game) roleplaying experience where they will have to make hard choices and difficult decisions.

System: 
Ashen Stars (GUMSHOE)

Baron Hope

Facilitator: 
Jon Ball

Set in the Warhammer 40,000 Universe, the players take on the roles of Inquisitorial acolytes. On the mining planet Sepheris Secondus, a terrorist group known as the Broken Chains has begun to cause more trouble than the local law enforcement can handle. The attacks of these mutant malcontents have begun to take a very sinister turn, with strange and disturbing technology being utilised. What is really going on on Sepheris Secondus, and can the Inquisition stop the heretical plans that seek to throw the entire sector into chaos?

System: 
Dark Heresy

LARP: The Wreck of the Philemon

Facilitator: 
Russ Kale

As a member of the Philemon's noble crew, you've survived all kinds of inane shenanigans at the hands of that cruel mistress, space. You've stared down bounty hunters, fought robot uprisings, and navigated through the inky blackness. Most importantly, you've got enough stories to write a bestselling autobiography.

Unfortunately, your luck has run out, and you've found yourself crash-landed on a Tien-forsaken asteroid somewhere in the far reaches of the universe. Your ship's oxygen filters are compromised, and there's only a matter of time before your saga draws to a close. Two hours, to be precise.

Let's face it, there's no point in being noble any more. There's only a few things worth doing at this stage, and they're all designed to give you a short burst of meaningful happiness.
After all, it's not like your passionate outbursts could make the situation any worse, right?

System: 
LARP
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