Shadowrun: Jumping Ship

Grant Robinson

Some jobs sound like money for jam! Here you are, with an offer to kidnap someone who wants to be kidnapped!

Shadowrun: Jumping Ship asks the players to act as a team to rescue someone from a job that pays slightly less than a competitor, a rescue with elements of a heist and maybe even some diplomacy.

You are welcome to bring your own SR5 character, if built according to the Shadowrun Missions rules, otherwise pre-generated characters will be provided.

Shadowrun can best be described as "Man meets machine and magic". Set fifty years from now, magic has returned to the world, along with elves, dwarves, orks and all manner of fantastic beasts. At the same time, corporations have taken control, and people trade part of their soul for implants that keep them on the bleeding edge. Cyberpunk with elves.

Despite being a traditional game, I generally run with a light touch, we can build in as much or as little complexity as you feel comfortable with.

Shadowrun 5th Edition
System Knowledge: 
Not Needed
Number of Players: 
up to 6
Magic + Cyberpunk
Genre Knowledge: 
Not Needed
Role-playing Knowledge: 
Not Required
Traditional game, run light.