No Choice, Pal

Facilitator: 
Sean Broadley

Some bonds can't be broken. Bonds forged in mud, under enemy fire, the heart pounding, home just a memory, sharing misery and the frenzy of combat. Your unit was in Afganistan, and then you became mercenaries in Central America. You fought soldiers and terrorists, and the dark creatures that control them: drug dealers, politicians, vampires. You learned about secret wars in the shadows, where nothing is what it seems. And in a world where nothing can be trusted, you trusted each other.

You were one of the lucky ones who made it, and came home when the unit disbanded.

Now the Lt has sent you a message. Four letters long. "Help"

So you're coming. On Greyhounds and Amtrak, you're rolling into town to do whatever it takes to defeat whoever, or whatever, has him up against the wall.

(The game is a SDC sketch by Alasdair Sinclair, being run by Sean Broadley. Despite the veteran characters the game is investigative and character based, rather than being a combat-fest.)

System: 
Night's Dark Agents
System Knowledge: 
Not Needed
Number of Players: 
3-4
Genre: 
Espionage, Urban Fantasy
Genre Knowledge: 
Useful
Role-playing Knowledge: 
Preferred
Style: 
Procedural
Age / Maturity: 
Not for kids
Classification: 
R
Scored: 
N