Shadowrun Missions: Smuggler's Blues (04-04)

Facilitator: 
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Stay Secret, Stay Safe

Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you’re carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area, and that means the possible payouts are going up as well. If you can play the role of a smuggler to the hilt and make all the right contacts, you have the chance for a serious payday. Of course, you also stand a good chance of making some very powerful enemies, but isn’t that always the way?

SRM 04-04: Smuggler’s Blues continues the latest series of Shadowrun Missions, building on the plotline that focuses on the magic powers of the city and the lengths they’ll go to go get what they want. Players have a chance to affect ongoing plotlines and shape the future of Seattle in the Sixth World by playing Missions.

SRM 04-04: Smuggler’s Blues is for use with Shadowrun, Twentieth Anniversary Edition.

This is a surge protection game, and may not run.

System: 
Shadowrun 4th Edition
System Knowledge: 
Useful
Number of Players: 
4-8, prefer maximum of 6
Genre: 
Cyberpunk,fantasypunk
Genre Knowledge: 
Useful
Role-playing Knowledge: 
Not Required
Age / Maturity: 
16+(Violence)
Classification: 
M
Scored: 
N