Jumping the Sharky

Facilitator: 
Mike Foster

The Boss is laid up in hospital, his right hand man on the run and his best men scattered far and wide. Someone's putting the pressure on and there's no time or chance for a gathering to plan their counterattack. But the distance separating them may yet prove their greatest strength, as each man is able to carry out his part of the plan unnoticed while the enemy thinks they're too scattered and distant to be a threat. Of course, communication is key so that every member of the team knows exactly what he has to do, but in this technological age long distance isn't the problem it used to be.

NB: There will some elements of "shared narrative" indie gaming carry-on as all character interaction will take place in the form of telephone conversations (feel free to supply your own props) and action will occur "off-camera" with the participants narrating the outcome afterwards.

System: 
homebrew indie stylez
System Knowledge: 
Not Needed
Number of Players: 
5
Genre: 
gangster / comedy
Genre Knowledge: 
Useful
Role-playing Knowledge: 
Preferred
Style: 
self-indulgent wank
Age / Maturity: 
not for the kiddy-winks
Classification: 
M
Scored: 
N