Communing in Darkness

Facilitator: 
Donna Giltrap

Time was that everybody who was anybody went to seances. Time was that there was a living to made out of being a medium. Some of them were fakes, sure - But some of them were for real, and could put you in touch with the dead. For many rich people, mediums were a necessity. Who else would provide a link with family long gone? In the occult-obsessed 1920s it hit fever pitch, and both the good and the bad mediums thrived in an atmosphere of appreciation.

Seven people gather around a table. They join hands. The call goes out β€œIs there anybody there?” Tonight, someone is definitely there. And they want to talk.

System: 
Systemless
System Knowledge: 
Not Needed
Number of Players: 
7
Genre: 
Occult
Genre Knowledge: 
Not Needed
Role-playing Knowledge: 
Not Required
Style: 
Semi-larp
Age / Maturity: 
Edwardian
Classification: 
GA
Scored: 
Y