Wellington Anniversary Weekend January 21st - 22nd 2017

The Murderer of Thomas Fell

Facilitator: 
Andrew Millar

A man close to you—father, business partner, informant, friend—has gone missing. The search begins at his house... which is not as it seems.

Following the trail of this missing man leads you on a startling and perilous adventure. Finding him may change your life, and his, forever.

Tonight you meet the murderer of Thomas Fell.

System: 
Trail of Cthulhu

My Little Sister Wants You To Suffer

Facilitator: 
Dale

A character driven, End-Times Call of Cthulhu scenario written by Paul Fricker.

"Whoever fights monsters should see to it that in the process he does not become a monster. And when you look long into an abyss, the abyss also looks into you."
-NIETZSCHE

System: 
Call of Cthulhu
Comments: 
Game will use sound effects. 6 Players needed; ideally 2 female and 4 male - but no issue if this can't be done.

Pantheon Games - The Rematch

Facilitator: 
Manuel

In between the crowded suburbs of Cairo, the ancient Pyramids at Giza and the underworld itself, powerful demigods and gods are set to compete in this years Pantheon games. But when most of the participants - including last years winning team - die in freak accidents, and some unannounced competitors enter the stage, the relatively friendly games look like they may suddenly become a lot more dangerous, with more than just the characters lives in danger. In the end, the future of fate and reality itself may be at stake...

System: 
Scion (simplified)
Comments: 
In principle I'd be willing to run in any rounds that are required - however, I don't know yet if I can get that weekend off work, and/or what days/times I can be available. Unfortunately, I won't know for sure until the weekend before Kapcon, though I may have a reasonably good idea several weeks earlier. In case there are any questions about this, feel free to contact me on manuelgebhard@gmail.com or 021 548 435.

A Fear of Dreaming

Facilitator: 
Marcus Bone

When the threat of war arrives in London, 1940, hundred, if not thousands of young children are sent to the country side for their 'safety'. This is the story of 6 of them, their trials and encounters, and ultimately their true 'fear of dreaming'.

A Fear of Dreaming is a 'Children of the Blitz' adventure for mature roleplayers and was previously run at Kapcon 17.

System: 
Children of the Blitz (Homebrew)
Comments: 
Happy to run a second time if there is the demand!

Shelter Me

Facilitator: 
Marcus Bone

The date is February 1945, the location Dresden, Germany.

Over the next two nights 13 hundred Allied bombers will drop 4 thousand tons of high-explosives on this "foremost industrial location", the result of which will be a firestorm that takes the lives of 40 thousand innocent civilians. Amongst this mayhem and carnage six young souls will discover that the horrors without are nothing when compared to the terrors that can be found in the shelters below.

System: 
Children of the Blitz (Homebrew)
Comments: 
Happy to run a second time if there is interest...

Diminishing Regret

Facilitator: 
Marcus Bone

The year is 1941 and a group of friends are about to be reunited after years of separation.

But this is no simple reunion, as the children know nothing more about their companions than what they may have dreamed. One has been broken, two have been fix, a fourth knows of nothing, while the fifth is still lost.

Diminishing Regret is a is a 'Children of the Blitz' adventure for mature roleplayers and is the spiritual sequel to both Kapcon 17's 'A Fear of Dreaming' and 18's 'Shelter Me'.

System: 
Children of the Blitz (Homebrew)

Grauschloss

Facilitator: 
Alistair Boyd-Bell

Grauschloss is a bleak, gothic scenario of investigation and intrigue, ideally run as a stand-alone adventure with four players. In it the players assume the roles of an inquisitorial assembly heeding a call for help by the priest Pieter Schött, who rightly senses that something is terribly, terribly wrong at the keep and in the nearby village of Almburg. Their task is to investigate the murders that have occurred there, discern truth from lies, and hopefully uncover the dark truth of Grauschloss’s history.

System: 
Warhammer Fantasy Roleplay 2E

Exalted: Daughter of Nexus

Facilitator: 
Alistair Boyd-Bell

Nexus: jewel of the Scavenger Lands. Though precious, it is a jewel is stuck in the earth, covered in dirt and eroded from the worms and the other vermin who live in the mud. Every time someone tries to dig the jewel up and wash off the mud, they usually find out the vermin have teeth. Nexus has too many stakeholders and schemers who don’t want their muck exposed. From Guildsmen to Anathema, Nexus is a safe bet to find a scheming source of trouble or a hidden Exalted hero. Even the gods of Nexus aren’t above the petty personal power plays.

System: 
Wushu

A World of Possibilities

Facilitator: 
Alasdair Sinclair

In the depths of winter, a bedraggled and sodden Boston begins to emerge after the worst storm in US history. For three days, sheet lightning and rain seemed to be heralds of the world's end. At least it was too wild for all but the most essential looting - furniture stores rendered into life-saving firewood. By the time people emerged blinking into the daylight, the National Guard was on the streets keeping order.

Comments: 
I'm only happy to run this in round 1 if Paul is re-running his game some other time. This game is basically my Fright Night scenario toned down for a less horror-oriented audience and with another player spot.

Aliens: Endgame

Facilitator: 
morgue

Endgame is an intense character-based drama in a horrific world.

In 1995, the weekend-long event Gametime launched a series of large-scale games in Wellington inspired by the Aliens film franchise. The last of these was Apocalypse in December 1999, which found Earth overrun by the alien creatures. Now, ten years later, Endgame will take you back to that blighted planet and give you a chance to seek out its future.

System: 
Specific to this game
Comments: 
I figure running it three times is about right. I could maybe be talked into four, we'll see how that plays out.
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