Wellington Anniversary Weekend January 19th - 20th 2019

The Matter Involving the Missing Cats

Facilitator: 
Liam Jones

Strange lights have been seen over Arkham and now cats have been going missing around the city. Panic is setting in and our cat heroes of Arkam are once again called on to investigate these strange goings on.....

Roll play an investigator cat embarking on yet another adventure in the 1920s New England town of Arkham.

(Cathulhu is a modifed rule set for Call of Cthulhu by Chasoium orignally published in Worlds of Cthulhu #4)

System: 
Cathulhu (Modified Call of Cthulhu)

Tears of Vykyris

Facilitator: 
Luke Walker


http://dl.dropbox.com/u/14355510/Poster1.jpg

Through the rain, he didn't taste the salt of your tears still lingering on her lips: http://dl.dropbox.com/u/14355510/Poster2.jpg

Like a Burst of Symphonic Colour, we danced to the Chaos of our Lives like our Fathers did before us: http://dl.dropbox.com/u/14355510/Poster3.jpg

All art by Wen-M (http://wen-m.deviantart.com) used with permission.

System: 
Anima Beyond Fantasy

League of Extraordinary Gentlegamers

Facilitator: 
Paul Wilson

Formed in the late 1980s they are a secret organisation allowing stars to game amongst their own people. The Gm has been running a game for the last 2 years on the biweekly Tuesday game in Hollywood.

The sun has gone down on this fateful Thursday night , the GM is late and the party assembles in a underground gaming grotto for the last session of the campaig after a few missed games. The players are coming together for the final battle against the Evil Dragon king and his goblin horde.

Unfortunately the players have become a little.... disfunctional.
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A metacomedy about the weekly game of D&D run in Hollywood. Celebrity Impersonations are encouraged.

System: 
PDQ system

The Great Kiwi Summer Holiday

Facilitator: 
Trish Plunket

"Muuuuum, I'm booooored."
You've ridden your bike, played with your rollerblades, padda tennis is lame, you broke your water pistol three days ago, you've played "Guess Who" eighteen million times, and your sister is annoying you.

And there's no TV.

You're a kid and summer holidays at Lake Taupo are always wet and boring. The grown-ups just want grown-up time and the kids next door went home two days ago. Kind of weird that they didn't say good bye. And now, not only is it going to rain, apparently there's a big storm coming...

(Note: yes, I will run this this year - sorry about the whole not making it last year due to sickness.)

System: 
Little Fears

Circus Game

Facilitator: 
William Howard

In which a group of young circus performers are abandoned, and must track down their circus family, learning where they come from and how important they are to each other in the process. The players take on the roles of circus performers in America, in the 1870s.
The civil war has ravaged the south, and while reconstruction money is starting to flow into the bigger cities, life is very hard in small town America. Times are hard, and the players find themselves having to make some tough choices..
Thematically the game deals with what it means to be a family, with consequences, and with the price of happiness

This is an SDC game by Matt Cowens.

System: 
Homebrew

LARP: The Wreck of the Philemon

Facilitator: 
Russ Kale

As a member of the Philemon's noble crew, you've survived all kinds of inane shenanigans at the hands of that cruel mistress, space. You've stared down bounty hunters, fought robot uprisings, and navigated through the inky blackness. Most importantly, you've got enough stories to write a bestselling autobiography.

Unfortunately, your luck has run out, and you've found yourself crash-landed on a Tien-forsaken asteroid somewhere in the far reaches of the universe. Your ship's oxygen filters are compromised, and there's only a matter of time before your saga draws to a close. Two hours, to be precise.

Let's face it, there's no point in being noble any more. There's only a few things worth doing at this stage, and they're all designed to give you a short burst of meaningful happiness.
After all, it's not like your passionate outbursts could make the situation any worse, right?

System: 
LARP

Sundown

Facilitator: 
Dale

It’s easy to feel alone as the shadows gather and the pale moon rises over the High Plains. The Cherokee say that on nights like this, the cold wind from the prairie has a mind of its own – a malignant chill, born of the darkness, which eats at your warmth, and steals all compassion.

It was a night like that when Barton Duvall rode into Tombstone. A night like that when they found what was left of little Alina Hundle –the few sad remains, barely recognizable, that Barton had left for her family to bury. And, it was a night like that when you realised that justice was more than a word bandied around by fearful shopkeepers – it was a necessity.

The year is 1880, and the posse is forming…

Sundown is a character-driven scenario of the old-west written to celebrate the 30th anniversary of Call of Cthulhu. It was originally run at Fright Night 5.

System: 
Call of Cthulhu 6th ed.

Snow White

Facilitator: 
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Of all traditional fairy tales that were adapted and censored for children in modern renditions, Snow White has perhaps undergone the most change. Today's bedtime story of an innocent princess, seven happy little men and true love forgets the original undertones of desperation, passion, poverty and sexuality.

One cannot tell the true story of Snow White without going back to a time in which men were valued only for their size and stamina, and woman only for their beauty and ability to bear children; a time in which glass was so rare that a polished mirror was truly a frightening thing of magic.

Most of the original characters and a few new ones are present in this adaptation of the older, darker, and more vivid story of Snow White. It is set in the hours before the execution of the Queen and subsequent wedding of the Prince and Princess, a time of last chances and new beginnings.

A shifting Forest Storyworks Game.

Early Medieval costumes, some weapons. Good costuming would be appreciated as it adds to the flavour for all players.

System: 
Rules light LARP

Eridanus Rising

Facilitator: 
Ellen Boucher

The fantastically wealthy and eccentric Henry Delacroix is throwing his sixtieth birthday party in his vacation home in Antarctica, inviting the handful of associates who can actually stand to be around him. That night, old crimes will resurface and fallen souls will rise in rebellion. Isolated from the rest of the world, the guests must untangle the old man’s life and his disturbing theology in order to take sides in a cosmic battle. Their successes and failures will decide the fate of the gods and the future of the world.

A LARP with some very disturbing, adult themes from Shifting Forest Storyworks.

System: 
LARP

BLU is the Night

Facilitator: 
Daniel Atkins

The year is 2076. Deep in the heart of Seattle, a secret rivalry between two companies is escalating. Murder, sabotage, theft, and arson are only the beginning. One company, known only by the code-name "Builders' League United", has finally amassed the resources needed to launch a final assault; and that's where you come in.

You are an elite team of Mercenaries, experts in your chosen fields. The nine of you have been hired for a delicate job; somewhere in the headquarters of a powerful company lies a heavily defended safe. The contents... well, you haven't been told what's in it, but your employers are paying you a lot of money to retrieve it for them. Enough that you could all retire and live comfortably for the rest of your lives.

The catch, and there's always a catch: the safe lies deep within the heart of one of the most secure buildings in the city. You'll need to work as a team to pull this one off.
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A Shadowrun game for 4-9 players. Characters are pre-generated, but some customization will be allowed.

System: 
Shadowrun 4th Edition
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