Wellington Anniversary Weekend January 20th - 21st 2018

Big Trouble in Little Freesboro

Luke Walker

Mayor's Log. Star date Six Monkey Slap Slap.

A matter of national security has arisen in Freesboro. Strange lights, explosions and sounds have been seen on the horizon toward the ancient site known as Medcen Park. I fear for our future.

When fear, explosions and strangeness are rife I can think only of one solution - the Alpha Mutants. Paula be praised they can help us before it is too late.

Based on the Gamma World Game Day scenario "Trouble in Freesboro"

Gamma World D&D4e

Shadows Within Dreams

Luke Walker

“Dreams. These fragments of death... How I hate them.”

An island on the brink of death. A cathedral filled with memories. Dreams plagued by black winged harbingers. Five strangers with destinies obscured by shadow. A girl cries for help into the empty night.

In the world of Gaia, choices must be made, bonds must be formed and a stand must be taken.

Anima: Beyond Fantasy

The Hunted

Scott Favre

Things are not well in Auckland.

The Vampire War is keeping the White Council busy, leaving many fringe communities to fend for themselves.
Members of Auckland's paranormal community have started disappearing. Can you discover what is happening before it is too late?

Dresden Files RPG

So cold in Alaska

Karen Wilson

Since Christmas, three people have been bizarrely murdered in Taihape. In each case, abnormally tall people dressed in retro clothing were seen in the area near the time of death. The media have now decided this is a serial murder case and have labelled the killer "That 70s Guy".

Early this morning you were "invited" to a 9.a.m. meeting at Wellington Central Police Station by Detective Inspector Andy Roberts, who is putting toge...ther a team to lead the investigation (and manage the media circus). As you leave for the meeting, there is news of another murder, this time in Wellington.

Warning: Game has a background of intergenerational domestic violence and sexual abuse, including child abuse, and is quite explicit. Some scenes will probably be upsetting.


KapCon needs YOU!

My, you're organised this year, aren't you? Registration has been open for less than two weeks, and we already have 62 prereigstrations. That's double what we had this time last year (when we started earlier). Last year, we didn't get to this stage until January.

Despite organising a pile of games for first and second rounds, I hadn't expected quite this level of demand, and game choices are narrowing fast. Which means we need more games, at least a couple each session. So, if you have an idea for a game, and want to give con GMing a go, then please do. Not only will you gain the acclaim of your players and the thanks of a grateful gaming community, you'll also get discounted entry and the chance to signup for sessions later in the con. So, click that Run a Game link, and help make KapCon happen.

To Kill a Lie

Luke Walker

Hollywood: the glitz, the glamour, the grim. The Esoteric Order of Dagon's influence spreads through this town like a foul tide, eroding its foundations and sinking us faster into chaos. But what is chaos in a town where death is just a morbid sideshow or an unnoticed back-alley mistake?

People don't see what we see walking the streets every day. There are such things as monsters. In order to protect you, we have chosen to become that which threatens you - bonding ourselves to otherworldly symbiotes called Tagers.

You may be just as scared of us as you are of them, but better the devil you know...


Siege Mentality II


The Zombie apocalypse has come! No-one knows how it started, or where, or why. But the dead have risen, and are hungry for the brains of the living.

A small group of survivors have found themselves trapped in a room, with only each other for company, and a horde of walking corpses outside. And now the real battle for survival begins - with each other.

A short (1 - 2 hour) minilarp by J. Tuomas Harviainen and Roger Gammans.


Going down to Dunwich


Welcome to Capital Laundry Services, AKA "The Laundry", the world's pre-eminent occult espionage organisation (and ISO9001 certified)! You are here because you have Seen Too Much, learned Secrets Man Was Not Meant To Know, delved into the darker pages of Knuth and von Junzst. As a result, you have been forcibly recruited. Your new job is to ensure that no-one else learns those things, and that reality (and the UK in particular) is not consumed by Gibbering Horrors from Beyond Space And Time. And that's just the accounts section...

As a new Laundry agent, you will be sent down to Dunwich for orientation training and field testing. Rail tickets (second class) to Great Yarmouth are enclosed. Before departure, please thoroughly review the Basic Health, Safety and Security Protocols document, and fill out the attached forms in triplicate.

Attached: HR 555 New Agent Details Form, HR 556 Health and Safety Declaration, IR3 Tax Code Declaration, HR 557 Next-of-kin Details

The Laundry Files (BRP)

The Salt Bond

Alasdair Sinclair

From the Great Sea to the Genie's Anvil to the Crowded Sea, all Zhakhara observes the Law of the Loregiver, including the Salt Bond of guest friendship. For three days as a guest you are privileged and protected, welcome in the home and bound by courtesy to your host. For three days, you are guests of the court in Ajayib, City of Wonders.

On the fourth day, on the Sultan's wedding day, you will be put to death for attempting to assassinate her... Unless you can unravel the intrigues of Holy Slayers, Viziers, and the mighty Djinni first, saving the princess, the court, and the day as well as your own lives.

This is a classic adventure story of true love, honour, Djinni, heroes and sorcery set in the burning world of Al Qadim.


HarnCon - The Witch-Stone of Calamísa

Fastred (Jeremy Baker)

A young man exiled from his clan has returned home from studies overseas. He believes he has discovered important and troubling news that could affect his clan and his nation. He is estranged from his clan, so seeks help from lesser known persons to verify his discovery.

As the players explore and seek answers, it becomes clear that they are not the only group after the artefact, and that it may, indeed, be a very dangerous thing indeed....

Set in the Kingdom of Chélemby in the Gulf of Shôrkýnè, the "Witch-Stone of Calamísa" is a great way to get to know the culture and society of Chélemby and the politics and mysterious past of the region.

HârnMaster Gold
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