Wellington Anniversary Weekend January 18th - 19th 2020

Wicked Lies & Alibis

Facilitator: 
Alasdair Sinclair

You are the Prime Suspect in a Murder Investigation

The world is changing; a great economic depression wipes out the life savings of rich and poor alike.

But the party goes on for the wealthy and well-heeled, determined to ignore the impending financial crisis and dance long into the night.

Now a brutal murder threatens to shatter this world of privilege, influence and power. One of your own is dead and a Great Detective has been summoned to solve the case.

Yes you had a motive, and perhaps even the means and opportunity to commit the murder, but you're certainly not the only one...

Clear your name and uncover the real killer, before it's too late!

Wicked Lies & Alibis is a whodunnit roleplaying experience set in the age of Art Deco. Players generate characters at the table from a selection of cards, and play through several establishing scenes in the lead-up to a murder. The remainder of the game is resolved through accusations, alibis and flashbacks as the characters seek to avoid suspicion by incriminating one another.

System: 
Wicked Lies & Alibis

Dungeons and Tax Evasion

Facilitator: 
Quentin

You are the most famous and powerful adventuring party in all the land.

You haven’t done much adventuring lately, though. A few years ago you defeated a Mindflayer in its dark underground lair and discovered something valuable on the way out: There was gold in the mountain. You retired and set up a mining operation.

But early on your Cleric pointed out that the tax on earnings from a mine is much higher than the tax on adventuring loot.

So you worked something out with a nearby goblin tribe.

They work in your mines, you get to pretend you stole this gold from them, everyone gets a cut, everyone’s rich.

But now you’re being audited.

A clerk sent by the Queen herself is coming with you on your next ‘adventure’ to confirm your tax records. So now you have to make it look convincing as you descend into your own mine to ‘steal’ from the goblins who work with you.

System: 
Dungeons and Dragons 5th Edition

KapCon needs more games

TL;DR: We need a few more games, plus surge protection. Numbers follow.

Calling for those last few games! As I've mentioned, registrations are low - currently we have just 81, plus 14 squaddies on Sunday. I am currently expecting a total attendance of ~130: basicly, one or two registrations per day, plus 20 walk-ins. And I need cover in case signups increase or that last number is 30 rather than 20. Which means: we need a few more games, plus some surge protection.

Here's what we've got:
Round 1: 70 (11 games) + 12 GOD
Round 2: 69 (12 games) + 12 GOD
Round 3: 43 (8 games) + 12 GOD
Round 4: 6 (1 game) + 12 GOD
Round 5: 53 (10 games) + 12 GOD + AS
Round 6: 61 (10 games) + 12 GOD + AS
Round 7: 36 (6 games) + 12 GOD

(Note that not everyone attends every session, so I have 26 vacant slots in rounds 1 and 2, which fits well with the number of signups we expect)

Based on past cons of similar size, usual demand patterns, and accounting for Adventure Squad soaking parents on Sunday. I think we need 75 / 75 / 50 / 25 / 65 / 70 / 45. Which means we need: 1 more game in rounds 1,2 and 3, 1 or 2 more games in round 4 (the larp session, and the one with the biggest uncertainty), 2 more in rounds 5,6 and 7 (though the latter is often dealt with by GMs getting enthusiastic on the day). In addition, we need at least one surge protection game for every round (we have 3 GMs who have volunteered to run all 6 sessions if they have to, and that's half our surge protection covered. But we want to give them a chance to play, and they'd probably be running in GoD anyway).

If you can help, either email me at kapcon@gmail.com, or fill out the form here: http://kapcon.org.nz/?q=node/add/game

EAGLE COMIC: Tops in Photo Stories!

Facilitator: 
Morgan Davie

British kids adventure comic EAGLE from the 1950s was revived in the early '80s with a mix of drawn stories and stories made using the Italian "fumetti" style, with posed photographs of actors.

In this game, YOU will get to be the heroes of these photo-stories. You can be a deadly assassin, an undercover cop, a schoolkid who likes playing football! You'll learn all you need to know at the game.

I'm running this with a very easy-to-learn homebrew system. WARNING: you will be photographed when you play this game. You'll get bonus dice for posing for an action shot! (Photos will not be shared without permission, of course.)

Also I have no idea how this game is going to end so that will be fun for all of us.

System: 
Photostory

Weird Inter-War World

Facilitator: 
David Lemire

On Alternate Earth the city of Al-Kahire (Cairo) is an internationally recognized "Free City" governed by all the Five Empires (New Atlantis, Europa, Osman, Mughal and Ming) equally. The city's governor, Prince Dmitri Amilakhvari, has sought to divert attention away from intrigue and corruption by opening up the hitherto cursed and tabooed necropolis of Ghiza to excavation (for some parts are buried in sand) and exploration. The necropolis lies ten kilometers west of the Great Pyramids and includes mortuary catacombs, subterranean temples, caverns, tombs of nobles, graves of commoners, and sites about which rumors and legends swirl.

One rumor avers that the long lost pyramid temple and tomb of the pharaoh Akhenaten has emerged from the sands.

System: 
GURPS

Shadowrun: The Deck Job

Facilitator: 
Grant Robinson

Friday night is the time for fun, not for work, but creds are creds. So when your fixer calls to set up a meeting for 9 pm on a Friday night, you don’t argue. Well, not too much anyhow.“The Johnson is a Ms. Maggie Goldberg. I think you’ve met, right? Anyhow, get your cronies rounded up and meet her down at Miller’s Pub right away. She’s got a little problem with your name written all over it.”

Shadowrun is a game where magic meets man and machine, set in the not too distant future, where corporations run a world where magic has come back, you are Shadowrunners, the people caught in the cracks of the brave new world, with skills and equipment to do the tasks that no one else can do. Used as deniable assets in shadow wars between corporations, sometimes you can even do a little good in the world....

System: 
Shadowrun 5th Ed

Down Below

Facilitator: 
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The job: Steal the Sceptre of Wonders from the Royal Treasury, deep beneath the Pink Palace, in the city of Anaxapajura, capital of the remote tropical island nation of Hcunanzamon. An impossible task, say most.
They don't know about the secret door inside though. On the other side of this door? The fabled place known as Down Below, a vast labyrinth of wonder and mystery, according to legend one of the last remnants of an ancient but advanced society who vanished abruptly thousands of years ago.
But there's a map, showing a safe path through the mysterious machinery, deadly traps and ancient guardians, which will enable you to escape beneath the city to the exit and be away on your waiting ship before the alarm is raised.
Of course, those rumours Down Below has been known to completely change its layout for no apparent reason whatsoever aren't true...

System: 
basic

Eclipsed Veneration

Facilitator: 
James Boyd

The day turned dark and you knew it was time for your hereditary task. You took, sword, word and spell and traveled to the temple to join the others.
Now you carry the embers of the deceased Sun God. You must climb the mountains and bring them to the sky.

Now the Moon Lord tries to taint your god.

A game about ideas and trying to get what you want from a bad situation, not directly with player versus player but expect to clash with fellow players. Probably thoughtful but light-hearted.

System: 
Undecided

One month to go!

Its one month till KapCon. Have you registered yet?

Currently signups are a little slow, but we're expecting them to pick up over the xmas break. Meanwhile we're still looking for games to round out our timetable, so if you'd like to offer something, please fill out the form here.

There are still spaces in our flagship larp, The Storm, but not for much longer: the logistics of larps mean that the GM will soon have to make decisions on which characters to cut. So, if you want to play it, sign up here.

That House on the Hill

Facilitator: 
Ryan Conroy

Shaftown is a rough town full of rougher people, but nothing really happens in the dreary little place. There's nothing special about the town or its inhabitants. Well there is that house on the hill..
No one really talks about the place unless it's in hushed whispers. It's just a weird house, no one has lived in it in years, and barely anyone can work out when it was built.
Yet a group of people find themselves outside its doors one fateful night, drawn to the place for one reason or another. What happens next. Well we'll just have to see won't we.

This game is about a group of people exploring an abandoned house where strange and mysterious things happen and is a prequel to a campaign I am setting up.

System: 
Savage Worlds
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