Wellington Anniversary Weekend January 18th - 19th 2020

Farnsley’s Phantasm Investigations - Heart of the Winter Garden

Facilitator: 
Marcus Bone

The Winter Garden, once London's finest theatre, returns to the limelight. The unfortunately thing is that the Winter Garden actually burnt down some twenty years ago!

Despite this somewhat limiting factor, the theatre has returned, to relive the events of that fateful night over and over again. And so, it is up to the Freelance Metaphysics Constables, the men and women working for Professor Farnsley, to right yet one more wrong in the fog of Victorian England.

System: 
Mini Six

Precinct '77 - Battle Royale (S02E12)

Facilitator: 
Marcus Bone

Copied from the TV Week:

"Precinct '77 returns for a second session of guns, gals and crime in Empire City. In this episode, Crane returns from suspension, Wilks edges ever closer to retirement, while James' past in the ghetto comes back to haunt him. The trio also becomes a foursome, as they are joined by the rookie Bayder, an up and coming flatfoot with a thing or two to prove to the team. And, hell, we ain't even got to the plot of the episode yet!"

System: 
Mini Six

Games on Demand, 2013 edition

Facilitator: 
many

Games on Demand is back for 2013!!

More fun filled adventures from nearly every game system under the sun, with the games run chosen at the start of the session.

Choose from games like:
Fiasco!
Dungeon World!
Little Fears!
Microscopes!
Monster of the Week!
Silver Kiss of the Magical Twilight of the Full Moon!

And many many more!

System: 
Many

An Intimate of Devils

Facilitator: 
Anna Klein

1889. Three decades ago, London was stolen by bats. Dragged deep into the earth by the Echo Bazaar. The sun is gone. All we have is the gas-light of Mr Fires. But life goes on, lit by glowing fungus and candlelight. There are still people in Fallen London. And there are still temptations...

The Rose-bride’s Plight

Facilitator: 
Sam Walker

Broken oaths, betrayals and bitter memories have widened the chasm between the two Courts for decades, with each transition from Onyx to Emerald becoming an ever more frigid and hostile affair. In the past, fanatics on either side have taken overt action against their enemies and tensions have swelled. Members of the freehold fear that if something is not done soon, one party or the other will take drastic action and drive the freehold into a true civil war. Or worse. From amidst this turmoil, two levelheaded rulers have emerged and struck a time-honored bargain, pledging to unite their Courts with a wedding between two of their members. But it appears that someone isn’t eager to see the decades-old hostilities so easily soothed.

System: 
Changeling the Lost

Friendship is Magic

Facilitator: 
Alexander Rodgers

Now that Twilight Sparkle and her friends have saved Equestria a few times, a summons to Canterlot isn't unusual. But it's who summons them this time that's the strange part...

System: 
Homebrew

The Meddling Kids In: Too Many Draculas!

Facilitator: 
Mike Sands

It should have been just a normal vampire hunt. Find the vamp, or maybe a a nest, attack at daybreak and stake them all.

But no, it had to be Draculas... yeah, you heard me, Draculas.

Yes, I know he's fictional. Yes, I know there's only one of him.

System: 
Monster of the Week

Panel: Getting Your Game Published

Facilitator: 
Mike Sands, Simon Carryer, Jenni Dowsett, Morgan Davie, Marcus Bone, Dale Elvy

Wellington has a strong tradition of people writing games and writing for games. This panel is a chance to discuss ideas, work out how to do things, and share experiences.

The panel will be made up with a few of us who have had some work published one way or another. We can share how we dealt with problems along the way, and hopefully help some of you avoid the same ones.

Topics that I expect we'll cover:
- Dealing with game companies as a freelancer.
- Working with Lulu and other print on demand shops.
- Using fundraising campaigns (like Kickstarter).
- Getting a game ready to print.
- Fulfilling orders.
- Marketing your game.

But I expect this to be mainly driven by the people coming along. Bring your questions!

System: 
None

Call for games

The KapCon dragon has awoken, and is searching for games for KapCon next year. If you're a regular GM, you should have already received an email. If not, we're after three-hour tabletops, ideally with pre-generated characters (we're also after ~10 - 20 player larps, but that seems well in-hand). Your game must run to time, otherwise you're cutting into people's eating, socialising, and personal comfort time.

As for what to run, the answer is "anything". Seriously, we don't care. If you want to run Macho Women With Guns, or a tense Call of Cthulhu scenario, or a classic D&D dungeon bash, or even (shudder) Spawn of Fashan (look it up), go ahead. The market will decide. All we ask is that you tell people up-front what they're in for (so, adult content, trigger warnings etc) so they can make an informed choice on whether to play. If you're looking for inspiration, there's a thread on NZRaG called "What games do you want to see at KapCon 22?" which lists some stuff that people want to see.

No, you don't need to write the scenario yourself (but many do). Its quite OK to run something prewritten (hell, I do that every year).

Once you've decided to run a game, fill out the form here (that's right, the one in the sidebar marked "Run a Game!")

"What's in it for me", you ask? Fame, fortune, the esteem of your peers and players. Yes, yes, OK, we also have discounted entry for anyone running a game. And more importantly, GM picks, so you can gain guaranteed entry into another game (KapCon only pre-registers the first two rounds, so this lets you sign up for that hot game in round 5 before anyone else).

With six (now 6.5) sessions of gaming to fill, and about 6 people per group, on average everyone needs to run a session. So please step up and do your bit to make KapCon a success.

The Madness of Their Judgment

Facilitator: 
Ivan Towlson

On your travels back from the Trojan War to your homes in Greece, you have seen many troubled lands, but the city of Nisyros must have given the gravest offence of all to the gods. The women of the city have been driven to madness and have fled into the mountains and forests. The king of Nisyros has appealed to you to save them, but thwarting the fury of a god is easier said than done!

Of course, the quarrels of gods and kings are ten to an obol. Your interest is glory – the glory of greatness in battle, in word, and in spirit – glory that will echo down the ages in poem and song. That is why you sweat and bleed. But only one of you can go down in legend as the saviour of Nisyros. Who among you will be immortalised with their own star in the heavens? And whose grave will be forgotten along with their deeds? Enter the agon, and prove the glory of your name.

System: 
Agon
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