Wellington Anniversary Weekend January 22nd - 23rd 2022

Cat Trek: The Search For Mittens

Facilitator: 
Michael Foster

Mittens, Wellington's most prominent citizen, has disappeared. Is it an accident, a plot by jealous can openers, or something more sinister? The wise and respected elder cat Lola has summoned the best and bravest cats to find out what has happened.

System: 
Call of Catthulhu

HAXXOR REVOLUTIONARIES

Facilitator: 
Tim Crow

The year is 1999 and you have just woken up. Reality as you know it is a lie – you were just part of THE GRID, a simulated world created by GRIDBOTS who, for some reason, have decided that human bodies make excellent batteries.

Now you’re awake, it’s time to take control. Manipulate THE GRID, work with other HAXXOR REVOLUTIONARIES, take down the G-MEN, and free humanity by finding THE CHOSEN.

People born IN GRID travel between THE GRID and REALITY to fight G-MEN and hack the system. People born OFF-GRID run support by HAXX and fly hoverships.

Your mission is to fly to broadcast depth, and find THE SEER. She will tell you where to find the prisoners, then you must go and BREAK CHAINS AND FACES.

THE GRID is a 1 page RPG by ursdice and can be found at: https://ursidice.files.wordpress.com/2020/11/the-grid.pdf

All you'll need is 2-3 d6, scrap paper to jot down some character notes and pencils!

Grab your trenchcoats and sunglasses HAXXOR REVOLUTIONARIES, and get ready to JACK IN to THE GRID.

System: 
The Grid

[Summerland] Like Leaves in the Wind

Facilitator: 
Marcus Bone

One night, for no apparent reason, a vast and ancient forest appeared across the land as if it had existed there for hundreds of years. Destructively superimposed on all that existed before it, the forest devastated the works of man. Nothing escaped the blanketing of the trees, not even the tarmac of the roads or the buildings of the city centres. Life as we know it ceased: structures collapsed; roads, rail lines and runways were choked; and anything that may have helped with a swift recovery was lost. For a short while a state of emergency was broadcast over all available media, but soon these reassuring words fell silent. As devastating as the Event was, much worse was to follow.

It became apparent that this forest, soon to be named the Sea of Leaves, was not like any ordinary, mundane wood. Ancient, foreboding and somehow alive, it was a wild place, full of cunning, dangerous animals, and permeated by the Call, a siren-song, a lure that sucked the weak-minded, the desperate and the lonely into its depths. Within weeks over eighty per cent of people succumbed to the Call and entered the depths of the wood, never returning. Those that remained clung together however and wherever they could, slowly forming close-knit communities in locations that could be protected from the dangers of the wood.

System: 
Summerland (homebrew Open D6)

The Grand Wannabe Adventurer School Tournament

Facilitator: 
Julz Burgissser

It's the end of the school year at Wannabe School, the starting place of all truly great adventurers in Isen. Which means it's time to showcase everything you've learnt this year in the school's Grand Tournament! Sign up for as many competitions, duels and challenges as you like, there's something for everyone. The giant Golden Trophy with it's gleaming ruby shining brightly at the top of it, has been placed on the trophy table and it towers over the smaller awards. Everyone wants to be crowned Tournament Champion. Everyone wants to take that trophy home. Will it be you? Play to find out!

Set in the homebrewed World of Isen, created by Brad Zimmerman. Session DM’d by Julz Burgisser who plays Marley Kraff in the D&D 5e actual play podcast ‘Fate of Isen’ available for download on iTunes, Spotify and all good podcasting apps. See www.fateofisen.com for more details on Isen.

‘The Grand Wannabe Adventurer School Tournament’ is a homebrewed one shot adventure created by Julz to teach people how to play and use their characters skills, while playing in a learning supportive environment, based in The World of Isen created by Brad Zimmerman. The one shot is played over 3.5 hours (can be altered to suit timeframes shorter or longer if needed) with pre-generated level 1 characters.

Warnings: This session is fairly fun and super welcoming of all ages, abilities and who folx are or want to be. Due to the game being set at Level 1, no D&D knowledge is needed. This game is designed to teach and as such I would ask players with more game knowledge that still want to attend, to roleplay along in the spirit of that. I like to keep my players safety in mind at all times and run a respectful table with safety tools to keep it that way. Any questions regarding this, please ask.

AVAILABLE PRE-GEN CHARACTERS Dwarf Barbarian, Gnome Druid, Human Bard, Half-Elf Ranger, Halfling Wizard, Tiefling Rogue

System: 
Dungeons & Dragons 5th Edition

Escape across the Desert

Facilitator: 
Julz Burgissser

Arkvale Empire is crumbling after the Evil Empress was executed by Hero's and being an Arkvale soldier doesn't seem a good idea anymore. You've got a plan. You're going to head across the giant burning Dorekis Desert, surely you won't be followed and bought back. There's rumours of giant monstrous creatures seen all over the continent, but the desert has never been home to anything but sand, so you're not worried. All you have to do is make it across and you're free and you even have someone with you who knows the way! What could possibly go wrong? Play to find out!

Set in the homebrewed World of Isen, created by Brad Zimmerman. Session DM’d by Julz Burgisser who plays Marley Kraff in the D&D 5e actual play podcast ‘Fate of Isen’ available for download on iTunes, Spotify and all good podcasting apps. See www.fateofisen.com for more details on Isen.

‘Escape across the Desert’ is a homebrewed one shot basic monster encounter adventure created by Julz, based in The World of Isen created by Brad Zimmerman. The one shot is played over 3.5 hours (can be altered to suit timeframes shorter or longer if needed) with pre-generated level 10 characters.

Warnings: This session is fairly fun and super welcoming of all ages, and who folx are or want to be. Due to the game being set at Level 10, some basic D&D knowledge would be useful as the encounter is a little tricky, but I can assist those who really want to play. I like to keep my players safety in mind at all times and run a respectful table with safety tools to keep it that way. Any questions regarding this, please ask.

AVAILABLE PRE-GEN CHARACTERS Dwarf Barbarian, Gnome Druid, Human Bard, Half-Elf Ranger, Halfling Wizard, Tiefling Rogue

System: 
Dungeons & Dragons 5th Edition

The Pinebridge Slasher

Facilitator: 
Julz Burgissser

A shadow has been slipping across Pinebridge, leaving a trail of gruesome murder and bewildered towns behind. It seems that whatever is behind the gory deaths has made it to Mept, Capital City of Pinebridge as they find another victim. The local force, known colloquially as the Mept Muckers for their slogans about cleaning up the filth, are scratching their heads about the strange circumstances around the death and Mept is humming with gossip, even more than usual. Captain Bobby Horg, has reached out to the only Investigators that he thinks can save his beloved city before the death toll climbs. The Famous Wistal Whistles Mystery Solvers are on the case. Can they find this Slashing Serial Killer or will they too succumb to a grisly death? Play to find out!

Set in the homebrewed World of Isen, created by Brad Zimmerman. Session DM’d by Julz Burgisser who plays Marley Kraff in the D&D 5e actual play podcast ‘Fate of Isen’ available for download on iTunes, Spotify and all good podcasting apps. See www.fateofisen.com for more details on Isen.

‘The Pinebridge Slasher’ is a homebrewed one shot horror madness investigation adventure created by Julz, based in The World of Isen created by Brad Zimmerman. The one shot is played over 3.5 hours (can be altered to suit timeframes shorter or longer if needed) with pre-generated level 5 characters.

Warnings: This session is fairly fun and super welcoming of all ages, abilities and who folx are or want to be, there are one or two moments of scary. Just the usual monsters that make you go mad to gaze upon and gory death stuff but I like to be upfront and keep my players safety in mind at all times. Any questions regarding this, please ask.

AVAILABLE PRE-GEN CHARACTERS Dwarf Barbarian, Gnome Druid, Human Bard, Half-Elf Ranger, Halfling Wizard, Tiefling Rogue

System: 
Dungeons & Dragons 5th Edition

The Impossible Skyscraper

Facilitator: 
Tim Crow

The year is 2040: Cthulhu has risen and destroyed the sanity and civilisation of the world as we know it.

Or has it?

You are a time traveller who has slung themselves 20 years into the past with the aid of a portal of Yog-Sothoth and is now working with other time travellers and present day residents, not to change the future past, but to create a new future, one where The Sleeper of R'lyeh remains slumbering.

The current objective is a mysterious skyscraper in down town Auckland, New Zealand. A 4 tower mixed use residential/ commercial complex made of a new form of concrete with mind bendingly revolutionary properties. Lighter than styrofoam, stronger than concrete or carbon fibre. However, this material seems to distort space and time, and causes people to have horrifying dreams and abandon the structure.

Those from the future know that papers found in the ruins of Auckland describe the design of the structure as an antenna to The Great Dreamer, amplifying rituals across the world.

What you and your associates are going to do is destroy the building if possible, or make it unusable and uninhabitable if not, along with ensuring the designers aren't alive to try again.

System: 
Fate of Cthulhu

Freeze | Thaw | Broil

Facilitator: 
Alasdair

Your life wasn't normal, but you had a house, a car you drove to your job, friends you played poker with on a Thursday evening. You had a Best Buy Mastercard and were working on getting your handicap down to 11. You also had three passports and speak 5 languages, because you used to be a spy. Then you were burned, and put into deep freeze; persona non gratis. Espionage is a wilderness of mirrors and a game of shadows, and for just a moment, you saw behind the curtain and saw the unbelievable - Vampires are are real. When you looked into that Abyss, it looked back, and you were lucky to get out with your life, because you took a chance that the synthesized voice on the other end of a burner phone was on the level with you. Not everyone in your team was so lucky.

Now you're southern Kentucky, with a borrowed name, the contents of your go-bag, and the name of the first rung on the ladder out of the deep freeze and into the sunlight. Your only friend is a voice that might answer the burner phone, and you've got nothing left to lose.

System: 
Night's Black Agents

LARP: The Hollows

Facilitator: 
Lee Patrick

Everyone here had their own reasons for joining the cult. Everyone had something they wanted to escape. Everyone listened when the leaders said that all the signs had come, and the end of the world was imminent. Everyone here believed.

Now that you're in the Hollows, the closed-in cave beneath the cult compound where the leaders have promised you'll be safe, things seem a little less clear.

Everyone in the Hollows has something to hide.

It's not safe outside. Trouble is, it's becoming increasingly clear that it's not safe in the Hollows, either.

System: 
LARP

the Tribute

Facilitator: 
Alasdair

To preserve a fragile peace with its neighbour Crete, the city of Athens must pay a tribute. Every year, seven young Athenian men and women are torn from their families to be given as tribute to King Minos. None have every returned.

This year, your name has been called as tribute. Will you survive the horrors that await you?

System: 
EPOCH
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