Wellington Anniversary Weekend January 20th - 21st 2018

Experimental Error

Facilitator: 
Karen Wilson

You're excited to be the first research team to move into the new Salinger Building, but moving labs kind of sucks. It's tricky getting experiments to work in the new lab. There seem to be some teething problems with the building systems: lights flickering; brown-outs wreaking havoc with your sensitive equipment. You reckon the Megadairy corp lab on the top floor is hogging all the power. Their lights NEVER go out, even in the middle of the night. At least, not until the night of the blackout.

System: 
Monster of the Week

Kapcon 2015 t-shirts

Kapcon 2015 t-shirts

Bryn has done us another fabulous t-shirt design. We'll be taking orders until January 4. As soon as I get an order-form sorted...

Wicked Lies & Alibis

Facilitator: 
Dale

You are the Prime Suspect in a Murder Investigation

The world is changing; a great economic depression wipes out the life savings of rich and poor alike.

But the party goes on for the wealthy and well-heeled, determined to ignore the impending financial crisis and dance long into the night.

Now a brutal murder threatens to shatter this world of privilege, influence and power. One of your own is dead and a Great Detective has been summoned to solve the case.

Yes you had a motive, and perhaps even the means and opportunity to commit the murder, but you're certainly not the only one...

Clear your name and uncover the real killer, before it's too late!

Wicked Lies & Alibis is a forthcoming title from Imaginary Empire; a whodunnit roleplaying experience set in the age of Art Deco. Players generate characters at the table from a selection of cards, and play through several establishing scenes in the lead-up to a murder. The remainder of the game is resolved through accusations, alibis and flashbacks as the characters seek to avoid suspicion by incriminating one another. This game will only be offered in Round 6.

System: 
Wicked Lies & Alibis

The Collectors Institute: Miranda's Rules

Facilitator: 
Alex Rodgers

As an investigation team for The Collectors Institute, you've recovered weather-control totems from Central American jungle temples, mind-altering Pink Floyd records from music collectors, and supernatural weapons from abandoned Cold War research bases.

So it was probably time that a less glamorous scenario occurred, as contacts are alerting you of strange goings-on in the exotic metropolis of Sheffield. Identification and collection of the Artifact is the main priority, though a chance to be a hero shouldn't be passed up.

Expect a comic, if occasionally creepy game both facing and wielding artifacts of variable power.

System: 
GURPS, simplified

Golden Pie Stories

Facilitator: 
Jan-Yves Ruzicka

Tanuma's cakes are famed throughout the village for their exquisite icing, light fluffy texture, and wonderful sweet sky-blue icing. But someone keeps stealing them, right after she's made them! Who can help her? Surely not the local henge, the village's animal-spirits?

System: 
Golden Sky Stories

Small larp signups

As usual, KapCon is running a number of small larps this year alongside the ordinary tabletop sessions. Because these larps require costuming and casting, we are allowing players to preregister for them.

The larps in question are:

Round 3 (Saturday evening, 5pm - 8pm):
* A Royal Celebration (19 spaces)

Round 5 (Sunday morning, 10am - 1pm)
* Watch the Skies (8 spaces)
* The Universe (Which Others Call The Library) (8 spaces)

Round 6 (Sunday afternoon (2pm - 5pm):
* New Voices in Art (15 spaces)
* The Universe (Which Others Call The Library) (8 spaces)

To ensure everyone has a fair shot, we will be running a mini "shark week". Initial registrations will be taken by email between Thursday 4 December and midnight Monday 8 December, after which games will be allocated. Where a game is oversubscribed, the decision will be random. In rounds where there are multiple options, I am happy to take a first and second preference.

Following the initial signup period, games will be allocated on a first-come, first-served basis.

If you would like to preregister for one of these slots, please email kapcon@gmail.com. I'll let you know next week which game you've been allocated to.

There is another game likely for round 7, and I'll open registrations for that when I receive a blurb.

Note that there are a host of fantastic tabletops as well, so don't worry about "missing out". There will be something good to play regardless.

Dread: The Sun over Mesa Amarillo

Facilitator: 
Russ Kale

Heading out into the desert for a camping trip seemed like a great idea. You're all perfectly aware of how dangerous it is out there, yeah, but you know what you're doing - you've done it before, and you're teenagers, which makes you indestructible, right?

What a shame it's not just the desert that you have to contend with out here. There's something here with you, and you're not sure what it is, but it only comes out after dark...

[The Sun over Mesa Amarillo is a Dread scenario for six players, about lights in the sky, bloodthirsty monsters, and conspiracies]

System: 
Dread

William Shakespeare's Star Wars: Verily a New Hope

Facilitator: 
Ruth Harper

This is not a game ... it is a play reading of Ian Doescher's "William Shakespeare's Star Wars: Verily, A New Hope".

Return once more to a galaxy far, far away with this sublime retelling of George Lucas's epic in the style of the immortal Bard of Avon. The saga of a wise (Jedi) knight and an evil (Sith) lord, of a beautiful princess held captive and a young hero coming of age, Star Wars abounds with all the vallour and villainy of Shakespeare's greatest plays. 'Tis a tale told by fretful Droids, full of faithful Wookiees and fearsome Stormtroppers, signifying ... pretty much everything.

Reimagined in glorious iambic pentameter, William Shakespeare's Star Wars will astound and edify Rebels and Imperials alike. Zounds! This _is_ the play reading you're looking for.

System: 
Shakespearian English

Heroes of New Haven!

Facilitator: 
Robert Vincent

Set in the Parahumans universe, players play members of the Wards: teen superheroes in training. The adult heroes are busy chasing the Force Fourteen out of town, so you're running extra patrols. Just be careful, Villains have rights too and the media is always watching.

System: 
Ladykillers

Tremulus: a Trip to Ebon Eaves

Facilitator: 
Eugene middleton

Your interest in esoterica and the occult has been noted, and slowly led to this moment. You and your companions have heard some disturbing rumours and are about to enter the town of Ebon Eaves..

System: 
Tremulus, based on Apocalypse World
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