Wellington Anniversary Weekend January 20th - 21st 2018

KapCon 27

KapCon 27 in 2018 is on Saturday 20th and Sunday 21st of January. Monday 22nd is a statutory holiday for Wellington workers and can be used for recovery.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

Alas for the Awful sea

Facilitator: 
Daena

“You’ve been at sea long enough to know that this is no ordinary storm. This is the storm that comes once in a sailor’s life, that they tell about in every inn house, every tavern, every day for the rest of their lives. This storm is a milestone...or a tombstone.

The rain hits you so hard it seems to fall with personal vengeance. The ship is rocking like a wooden boat in a five year old’s hands. You are tossed well beyond nausea and perhaps even into terror. Lightning cracks through the sky, an ill omen that this storm is far from over.”

"Alas for the Awful Sea" is a Powered-by-the-Apocalypse game exploring the bitter dilemmas facing starving towns torn apart by crime and loss. To tell this story, it delves into the fantastical, weaving in folktale elements that mirror the beliefs and struggles of the town.

System: 
Apocalypse World

The Sixth Beast

Facilitator: 
Sam Walker

A bandit army is preying upon villages belonging to an isolationist religious sect in Aldis. Envoys must investigate the mysterious bandits and their beastmasked leaders, and learn more about the sorcerous forces driving them, while navigating the challenges of feuding factions within a culture that wants little to do with outsiders. If they fail, a small scale war could be the result!

This is a romantic fantasy scenario where the PCs are envoys of the Queen of Aldis, a force of good against evil. The setting is inspired by the works of Tamora Pierce and Mercedes Lackey, and embraces alternative gender and lifestyle choices. The world is filled with ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats, and tragic quests where heroes are called upon to make the right choices.

System: 
Blue Rose AGE

Titanomachy

Facilitator: 
Luke Walker

Welcome to Hekaton - a jungle-covered planet where stranded colonists hide from titanic monsters.

The great titan, terror of your parents and grandparents, lies among the ruins of its final rampage. It didn’t go down easily. Your families banded together to draw it away from settlements, to evacuate the people in its path, to blind it and weaken it until it was finally brought down.

As its corpse cools, you find yourselves in a changed world. You’d previously thought your homeland was a place of safety
carved out over generations, but the beast has struck at its very heart. Hundreds are dead, settlements are destroyed, refugees are needing food and shelter and the howls of mourning titans fill the night.

What will you do to bring your family safety and prosperity?

This is a Powered by the Apocalypse scenario for Legacy: Life Among the Ruins. The players will create and drive the story and action by playing not only their PCs, but also narrating the actions of the families and organisations which those PCs are an integral part of. The scenario uses partially completed playbooks for both levels of play, so that there is more time available to play through the scenario itself.

System: 
Powered by the Apocalypse

Flagship wanted for Kapcon 2018

Kapcon needs a flagship larp for 2018. We thought we had one - Winter has a great idea for a supernatural western larp. But they've been unable to assemble a team around the idea, and let us know that we probably need to look at alternatives. So: does anyone want to write a flagship game for us? Or have a suitable one lying around that is fresh(ish) to Kapcon attendees we can (re)run?

To summarise our flagship expectations: we're looking for 50-60 players, suitable for a broad audience (including some 13-16 year olds), with an equal gender ratio and fitting on a floor of WHS. Please contact "kapcon@gmail.com" ASAP if you are interested.

LARP: The Rise of Formorix

Facilitator: 
Brooklynne

The newest and greatest product sweeping through your Neighbourhood Formorix! It is a cooking and storage solution that has everyone abuzz, and can only be purchased through charming parties! Tonight is just one of those parties, and you just cannot wait. Even though you find it odd how anyone who owns any Formorix can't say anything bad about it. And the lifestyle changes that happen since people have started it up, but perhaps that is just a test of how great the Formorix is.

System: 
LARP

Kapcon 2017 last-minute notices

Less than two days to go until Kapcon! So here's some last-minute notices:


  • People will be at the venue for setup from 10am on Friday. If you'd like to pitch in, head down (better yet, tell us first, then head down, so Morgan has some idea of how many pairs of hands he has)
  • Precon drinks are at the Southern Cross, 39 Abel Smith St, from 17:30. There's a Facebook event for it here: https://www.facebook.com/events/109637262879598/
  • Doors open on Saturday at 8am, and first round starts at 9am. We'll have the usual setup of a paid and unpaid queue. Rounds will run 9 - 12; 1 - 4 and 5 - 8, with the flagship larp "That's a Wrap" starting at 8:30. If you're not larping, Games on Demand and round 4 will be happening on the upper floor. We need to vacate the venue immediately afterwards, as there's an alarm which kicks in at midnight.
  • On Sunday doors open at 9, and first round starts at 10. Rounds run 10 - 1 and 2 - 5. There'll be a prize ceremony at ~5:30, and the final (unscored) round will run from 6 - 9, at the same time as the "cleanup larp".
  • On both days you will be able to order pizza for dinner. Order forms will be at the front desk. Place your order during the morning round or the lunch break, and your pizza will be waiting for you at the end of the afternoon round. We'll also have an assortment of snacks and drinks available at the desk. Kapcon doesn't do EFTPOS, so please bring cash.
  • Bryn from Games & Hobbies will be there between rounds on Saturday and maybe on Sunday if you want to buy boardgames or dice. He doesn't do EFTPOS either, so again, bring cash.
  • Postcon drinks will be at the Southern Cross again, in the function room, from 8:30pm Sunday onwards. There's a Facebook event for it here: https://www.facebook.com/events/644226122446630/
  • Have fun, everyone.

Horrorscopes

Facilitator: 
Karen Wilson

What would happen if fate really was written in the stars? If your career choices, friends, enemies, lovers were determined by the month of your birth? If the success or failure of all your endeavours was preordained by the alignments of the planets?

Horrorscopes is a player-driven game where we generate a scenario from random headlines, create characters based on astrology, and narrate the outcomes of actions and conflicts by interpreting horoscopes from newspapers. Only the stars know what will happen, and they may have it in for you!

System: 
Indie

Larp: JUGGERNAUT

Facilitator: 
Courtney Parnell

It is July third, 1950. The Korean War is eight days old. National Security Council Report 68 is sitting on Harry Truman’s desk, a grim outline of the Cold War that is to enfold the world for the next 40 years. Alan Turing’s paper “Computing Machinery and Intelligence” is circulating for review. Cinderella is a box office sensation.

And you have invented a computer that can see the future.

Employing cutting-edge Ward-Takahashi identity derivations outside their quantum-theoretical framework, JUGGERNAUT processes enormous data sets, ostensibly in the service of code-breaking once the technology is proven and refined. The unstable geniuses behind the math have reached some curious conclusions that only experimental evidence can confirm. By the numbers, JUGGERNAUT —given enough resources— should be able to crack ciphers before they are even invented.

JUGGERNAUT is a live-action game by Jason Morningstar about free will for 4-6 players and 1-2 hours that plays like a creepy Twilight Zone episode and requires almost no prep. Replay value is high and it is always weird and intense To play.

System: 
Systemless

Microscope: Trigger

Facilitator: 
Morue

Lani and Balthazar meet at a high school dance, barely aware of the political unrest that is about the change their lives.
Years later, they meet for the last time in the dirty streets of the big city. Balthazar, in uniform, has Lani at gunpoint. Does he pull the trigger?

Using the collaborative history-making game Microscope, we will explore what happens between these two moments before determining the answer to that final question.

System: 
Microscope
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