IdiotSavant's blog

The final countdown

Things are coming together. We now have at least 11 excellent games - plus GoD - in each round. The larp has a blurb. The forms have been setup. So, we're ready to go. To give everyone a fair shot, registration will open at 8pm on Monday 15 October. Hopefully the server won't fall over beneath a mob of desperate gamers.

Call for games

The KapCon dragon has awoken, and is searching for games for KapCon next year. If you're a regular GM, you should have already received an email. If not, we're after three-hour tabletops, ideally with pre-generated characters (we're also after ~10 - 20 player larps, but that seems well in-hand). Your game must run to time, otherwise you're cutting into people's eating, socialising, and personal comfort time.

As for what to run, the answer is "anything". Seriously, we don't care. If you want to run Macho Women With Guns, or a tense Call of Cthulhu scenario, or a classic D&D dungeon bash, or even (shudder) Spawn of Fashan (look it up), go ahead. The market will decide. All we ask is that you tell people up-front what they're in for (so, adult content, trigger warnings etc) so they can make an informed choice on whether to play. If you're looking for inspiration, there's a thread on NZRaG called "What games do you want to see at KapCon 22?" which lists some stuff that people want to see.

No, you don't need to write the scenario yourself (but many do). Its quite OK to run something prewritten (hell, I do that every year).

Once you've decided to run a game, fill out the form here (that's right, the one in the sidebar marked "Run a Game!")

"What's in it for me", you ask? Fame, fortune, the esteem of your peers and players. Yes, yes, OK, we also have discounted entry for anyone running a game. And more importantly, GM picks, so you can gain guaranteed entry into another game (KapCon only pre-registers the first two rounds, so this lets you sign up for that hot game in round 5 before anyone else).

With six (now 6.5) sessions of gaming to fill, and about 6 people per group, on average everyone needs to run a session. So please step up and do your bit to make KapCon a success.

Its a wrap

KapCon XXI is done and dusted! A lot of games, a fantastic flagship larp, and a lot of happy gamers. I haven't got final stats yet, but I'll be posting them there once I've crunched the numbers.

If you have any feedback, or want to share your stories of KapCon, there's an NZRaG forum. We'll be paying close attention to work out how to improve your con experience, and we've had a number of good suggestions emerge already.

And of course we'll be back, same time, same place next year. Hopefully I'll see you all then.

T-shirts

Yes, there will be T-shirts this year! Here's the preliminary design:

We're currently getting costs, and running a poll on NZRaG to see how much people are willing to pay; if the costs are too high, then we will fall back to the main design (currently on the back) being on the front. So, please fill out the poll and let us know.

Hopefully we can take orders next week.

T-shirts

No, we don't have a t-shirt design yet. But we're discussing it on NZRaG, here. Please join in and throw your suggestiosn into the pool.

Extra time

Our magnificent SDC judge, Sophie Melchior, has decided to extend the scenario design competition deadline to 10 January 2012. So, the SDC is now officially in extra time!

If you have something you want to enter (such as, oh, that great game you ran last year, or are running this year, or ran at Fright Night), then you have a month to polish it up and send it away.

Call for games

So, its only four months to go till KapCon XXI, so its time to call for games. We've already got a few, thanks to the suckers wonderful people who offered early or were unable to avoid me at last years afterparty. But, as always, we need more. A lot more. Last year we ran 75 seperate game sessions, or about one for every two participants (we also ran about 20 sessions of Games on Demand). We're going to need about the same this year. Which means we need you to volunteer.

So, if you have a game idea, any game idea, and you're willing to run it at KapCon XXI, fill out the form. Please. Whether its crawling horror with Cthulhu, heroic fantasy in Lord of the Rings, a classic D&D red box dungeon crawl, or an intense family drama larp, with 150 gamers around, there will probably be someone who wants to play it. So please, step up, volunteer to GM, and help make KapCon XXI happen.

(GMs receive discounted entry and a free game pick for every session they run. We can also absolutely guarantee that in the event of Cthulhu rising from the depths, they will be eaten first. Which is better than it sounds, really).

NZRaG is back

The NZRaG forums, which have been a heart of the Wellington gamer community, have had some trouble recently as their database went rotten. But now they're back:

http://www.nzrag.com/nzrbb/index.php

Its a new instance, so you will need to reregister, and it'll probably take a day or two to process people and give them posting rights (a delay sadly necessary thanks to the number of spambots out there). The old forums have been archived, so all our discussions of KapCons past have been preserved.

HarnCon timetable

The timetable for HarnCon is up here.

T-shirts

Yes, there will be T-shirts, available in black and white and costign $23 - $26 depending on the number of orders (more orders = cheaper). If you want one, email kapcon@gmail.com with your size and colour. Orders must be received by January 7th, and the shirts will be distributed at the con.

Syndicate content