Dark

Tooth and Claw

Facilitator: 
Angela Oliver

Once your life was one of leisure: your food served to you, so that you only needed to hunt for pleasure. There was always a warm spot to lie in, a warm lap to curl up in. Yes, life was grand.

But then, came the night of panic. A loud scream split the air, and all your humans left, taking little more with them then those extra-skins that they wear. You were forgotten, abandoned.

And now the streets lie empty, the houses cold and dark. Your belly rumbles with hunger.
And the dogs are rising up against you.

(Very) Loosely inspired by Stephen Moore's book of the same name, "Tooth and Claw" is the fate of the cats and dogs left behind when their humans are evacuated; survival of the fittest, the fastest, and the most bloody-minded.

Will the cats be able to band together, against their common adversity? Or is there worse to come?

System: 
Cat (John Wick)

The Universe (Which Others Call The Library)

Facilitator: 
Steph Cybart

"Like all men of the Library, I have traveled in my youth; I have wandered in search of a book, perhaps the catalogue of catalogues; now that my eyes can hardly decipher what I write, I am preparing to die just a few leagues from the hexagon in which I was born. Once I am dead, there will be no lack of pious hands to throw me over the railing; my grave will be the fathomless air; my body will sink endlessly and decay and dissolve in the wind generated by the fall, which is infinite."

The Library of Babel is comprised of an infinite number of books written in infinite combinations of letters and punctuation. Surrounded by so little of meaning, some of its inhabitants devote their lives to finding those rare books that contain any form of it. Others, believing that any book containing intelligible text is an affront to the library's purity, seek them out in order to destroy them.

An experimental LARP based on Jorge Luis Borges' 'The Library of Babel.'

System: 
LARP
Comments: 
Being able to put sheets or similar across the corners (to turn the room into a hexagon) would be helpful.

No Choice, Pal

Facilitator: 
Sean Broadley

Some bonds can't be broken. Bonds forged in mud, under enemy fire, the heart pounding, home just a memory, sharing misery and the frenzy of combat. Your unit was in Afganistan, and then you became mercenaries in Central America. You fought soldiers and terrorists, and the dark creatures that control them: drug dealers, politicians, vampires. You learned about secret wars in the shadows, where nothing is what it seems. And in a world where nothing can be trusted, you trusted each other.

You were one of the lucky ones who made it, and came home when the unit disbanded.

Now the Lt has sent you a message. Four letters long. "Help"

So you're coming. On Greyhounds and Amtrak, you're rolling into town to do whatever it takes to defeat whoever, or whatever, has him up against the wall.

(The game is a SDC sketch by Alasdair Sinclair, being run by Sean Broadley. Despite the veteran characters the game is investigative and character based, rather than being a combat-fest.)

System: 
Night's Dark Agents
Comments: 
Happy to run more than once of you're really short on games, talk to me if you need that.

LARP: The Mirror Room

Facilitator: 
Brooklynne Kennedy

In a moment of disorientation they are transported to a room with no doors, no windows and mirrors everywhere. The room is stocked with food, water and other necessities—all indications suggest that they will be there for a long time.

They are complete strangers, ordinary people with little common ground and less understanding of what has happened to them. With the passage of time, tension and dire imperatives, they will have to sift values and make answers to both each other and the shadows behind the glass.

This game deals with difficult choices and rough circumstances.

By Shifting Forest Storyworks

System: 
LARP

An Intimate of Devils

Facilitator: 
Anna Klein

1889. Three decades ago, London was stolen by bats. Dragged deep into the earth by the Echo Bazaar. The sun is gone. All we have is the gas-light of Mr Fires. But life goes on, lit by glowing fungus and candlelight. There are still people in Fallen London. And there are still temptations...

Comments: 
If there is interest, I can rerun it a second time in the con but given the theme is pretty specific, I don't imagine there'll be a huge demand.

Snow White

Facilitator: 
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Of all traditional fairy tales that were adapted and censored for children in modern renditions, Snow White has perhaps undergone the most change. Today's bedtime story of an innocent princess, seven happy little men and true love forgets the original undertones of desperation, passion, poverty and sexuality.

One cannot tell the true story of Snow White without going back to a time in which men were valued only for their size and stamina, and woman only for their beauty and ability to bear children; a time in which glass was so rare that a polished mirror was truly a frightening thing of magic.

Most of the original characters and a few new ones are present in this adaptation of the older, darker, and more vivid story of Snow White. It is set in the hours before the execution of the Queen and subsequent wedding of the Prince and Princess, a time of last chances and new beginnings.

A shifting Forest Storyworks Game.

Early Medieval costumes, some weapons. Good costuming would be appreciated as it adds to the flavour for all players.

System: 
Rules light LARP
Comments: 
As written there are 5 male roles and 3 female roles. Possible to tweak.

Grauschloss

Facilitator: 
Alistair Boyd-Bell

Grauschloss is a bleak, gothic scenario of investigation and intrigue, ideally run as a stand-alone adventure with four players. In it the players assume the roles of an inquisitorial assembly heeding a call for help by the priest Pieter Schött, who rightly senses that something is terribly, terribly wrong at the keep and in the nearby village of Almburg. Their task is to investigate the murders that have occurred there, discern truth from lies, and hopefully uncover the dark truth of Grauschloss’s history.

System: 
Warhammer Fantasy Roleplay 2E
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