Kapcon 27

Alas for the Awful sea

Facilitator: 
Daena

“You’ve been at sea long enough to know that this is no ordinary storm. This is the storm that comes once in a sailor’s life, that they tell about in every inn house, every tavern, every day for the rest of their lives. This storm is a milestone...or a tombstone.

The rain hits you so hard it seems to fall with personal vengeance. The ship is rocking like a wooden boat in a five year old’s hands. You are tossed well beyond nausea and perhaps even into terror. Lightning cracks through the sky, an ill omen that this storm is far from over.”

"Alas for the Awful Sea" is a Powered-by-the-Apocalypse game exploring the bitter dilemmas facing starving towns torn apart by crime and loss. To tell this story, it delves into the fantastical, weaving in folktale elements that mirror the beliefs and struggles of the town.

System: 
Apocalypse World

Uncharted Worlds

Facilitator: 
IdiotSavant

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an unpleasant situation which can only get worse. How they dig themselves out is up to them.

System: 
Uncharted Worlds

The Sixth Beast

Facilitator: 
Sam Walker

A bandit army is preying upon villages belonging to an isolationist religious sect in Aldis. Envoys must investigate the mysterious bandits and their beastmasked leaders, and learn more about the sorcerous forces driving them, while navigating the challenges of feuding factions within a culture that wants little to do with outsiders. If they fail, a small scale war could be the result!

This is a romantic fantasy scenario where the PCs are envoys of the Queen of Aldis, a force of good against evil. The setting is inspired by the works of Tamora Pierce and Mercedes Lackey, and embraces alternative gender and lifestyle choices. The world is filled with ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats, and tragic quests where heroes are called upon to make the right choices.

System: 
Blue Rose AGE

Titanomachy

Facilitator: 
Luke Walker

Welcome to Hekaton - a jungle-covered planet where stranded colonists hide from titanic monsters.

The great titan, terror of your parents and grandparents, lies among the ruins of its final rampage. It didn’t go down easily. Your families banded together to draw it away from settlements, to evacuate the people in its path, to blind it and weaken it until it was finally brought down.

As its corpse cools, you find yourselves in a changed world. You’d previously thought your homeland was a place of safety
carved out over generations, but the beast has struck at its very heart. Hundreds are dead, settlements are destroyed, refugees are needing food and shelter and the howls of mourning titans fill the night.

What will you do to bring your family safety and prosperity?

This is a Powered by the Apocalypse scenario for Legacy: Life Among the Ruins. The players will create and drive the story and action by playing not only their PCs, but also narrating the actions of the families and organisations which those PCs are an integral part of. The scenario uses partially completed playbooks for both levels of play, so that there is more time available to play through the scenario itself.

System: 
Powered by the Apocalypse
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