The Company of the Argent Banner were a bold band of adventurers led by the Elven Warrior-Mage Quendalon. The Company included a mighty dwarven warrior by the name of Grundel Hammerfist, a Norlander Swordsman called Lars Larson, Brother Thomas- a gentle follower of St Trilby, Petunia Lightfingers - a halfling treasure-finder, the enigmatic wizard Tiberious and his faithful familiar Ermintrude. While the exploits of these intrepid adventurers were many, the most famous (and also the most profitable) was the raid on the temple of the Demon-Lord Moglor.
However, old-age waits for no man, and after fifty years on the road many of the Company decided it was time to retire. Quendalon the Elf, being less affected by the ravages of time decided to start a retirement home, and out of generosity he offered to let his former companions dwell there free of charge. That is how you came the call "The Golden Pegasus" your home.
By Håken Lid and Ole Peder Giæver
In a world of perilous adventure and dark dungeons filled with precious riches, one group of aspiring adventurers are having their first day in a new job, and it’s not quite working out as planned. The Hirelings is a role playing game in which you play out the preparations and the aftermath of a failed dungeon crawl.
The Hirelings draws heavily upon cliches from fantasy role playing games such as Dungeons & Dragons, video games, comics and fantasy literature. The characters in the game are all novice adventurers, who are preparing to head out on their first real quest.
The game is divided into five parts: A pre-game workshop, three acts describing the preparations, the implementation and the aftermath of a dungeon crawl, and finally an epilogue and allotment of experience points. The game mixes LARPing with narrative storytelling techniques
This game is from the "Larps From The Factory" book by the Oslo and Trondheim Laivfabrikken.
More cattle have turned up dead with inexplicable injuries, which always attracts the conspiracy theorists and other crazies. It's up to a deputy from the Alamosa County Sheriff's Department to figure out the truth while dealing with the Ufologists and a journalist who have their own theories and are only too keen to help.
Is this the work of earthbound predators, another hoax, or the prelude to an alien invasion of Earth?
The Women's Institute of Hallows Hill is, in many ways, typical of its kind; it runs bake sales for good causes, organises volunteer groups, helps the local school with its Christmas pageant and is an essential part of the local community. This particular local community, however, is made up (almost entirely) of second tier supervillans and their families; the sort that, while they do well, can't quite scrape together enough for that volcano base. But Hallows Hill is a lovely area, with a good school for the kids and excellent local greengrocers. It's a little village that understands completely when you accidentally open a portal to hell in your back garden, or the deathbots go on a rampage down the local high street. The WI has encouraged and enabled a strong sense of community spirit among the villainous denizens.
But the Women's Institute is currently being torn apart by controversy. For the first time in its history, men are pressing to join. The community is divided. Angry letters have been written to the local newspaper. Sharp words have been exchanged in the fishmonger's. Letterboxes have been knocked over. Skeleton armies are being readied. Death Rays are being powered up.
To prevent Hallows Hill from becoming a smoking crater in the ground, the MP for Hallows Hill has arranged a meeting to work out a solution...with as few casualties as possible.
It's Midsommer Murders meets Dr. Horrible's Sing-a-long Blog meets Desperate Housewives.
Costuming: Light to medium, depending on the character.
Formed in the late 1980s they are a secret organisation allowing stars to game amongst their own people. The Gm has been running a game for the last 2 years on the biweekly Tuesday game in Hollywood.
The sun has gone down on this fateful Thursday night , the GM is late and the party assembles in a underground gaming grotto for the last session of the campaig after a few missed games. The players are coming together for the final battle against the Evil Dragon king and his goblin horde.
Unfortunately the players have become a little.... disfunctional.
A metacomedy about the weekly game of D&D run in Hollywood. Celebrity Impersonations are encouraged.
Welcome to 13th-century England! You are monks in the service of the LORD. Praise the LORD! The LORD is your friend! After toiling away for years as Red sanctity novices, you have finally achieved the Orange habits of monks. But all is not rosy! Heretics, schismatic sects and Satanists are everywhere!
Especially, it seems, France. That benighted land is a nest of heterodoxy, apostasy and impiety. Fortunately, the LORD has revealed to your archbishop the source of the taint, and has commanded that you be sent to burn it out with fire and the holy word. Praise the LORD!
Just three small details of which the LORD was presumably unaware. One, you’re a secret heretic. Two, you’re a secret schismatic. Three, you’re a secret Satanist. And since your fellow monks are all fired up against heretical schismatic Satanists, if any of them find out, it’s the pyre for you… unless you can put them to the torch first.
So remember: stay alert! Trust nobody! And keep your kindling handy!
For nearly a century the necromancers of the Ebon Tower have plotted the fall of Arlandia. For nearly a century they have schemed their evil schemes and planned their evil plans. For nearly a century, they have been ruled over by a succession of Archmages, each aided by the power of a mystical crown. The crown grants power, and bonds instantly with its wearer. Whenever an Archmage dies, whoever first bonds with the Archmage's crown becomes the new Archmage.
Now the Archmage is dead, and a new one must be chosen. Who shall be the next wearer of the Archmage's Crown?
A Pratchettesque comedy-fantasy by Donna Giltrap, first run at KapCon XI. People who have played "The Golden Pegasus" and "Graduation day" may find some setting elements familiar.
A Famous Five piss take in the style of the TV comedy, Five Go Mad in Dorset, by The Comic Strip team.
It is the summer holidays. You are all on tour with the Barmy Army, and having a spiffing time following the English cricket team around. What strange mystery or exciting adventure could possibly be uncovered. No doubt, some kind cricket fan's mum will provide you with loads of cream cakes, tons of ham sandwiches, bags of lettuce and a mountain of tomatoes - wizard!! So bring along your silly British accents, bicycles, camping equipment, cricket bats and simply lashings of ginger beer - well hoorah!!
In 1983 the Reagan administration approved a 2 billion dollar bill for the relocation and resettlement of 18,000 refugees from "non-reality-based" countries and regions to start new lives in the good ol' U.S. of A.
Today is a proud day for Gary the Beholder and his friends, the first native-born generation of “Monstrous Americans” as they embark on a road trip along the classic Route 66 to start their first year of college.
Mayor's Log. Star date Six Monkey Slap Slap.
A matter of national security has arisen in Freesboro. Strange lights, explosions and sounds have been seen on the horizon toward the ancient site known as Medcen Park. I fear for our future.
When fear, explosions and strangeness are rife I can think only of one solution - the Alpha Mutants. Paula be praised they can help us before it is too late.
Based on the Gamma World Game Day scenario "Trouble in Freesboro"