LARP

LARP: The Face of Oblivion

Facilitator: 
Catherine Pegg

2277, May 17, Asteroid Habitat Aoraki Mountain, Captain's Address to Crew:

"People, we've done this before. The system newcomer Oblivion, whatever its mass, is just another flying rock. Killing rocks is our trade - we have the technology, the manpower, and the will. Earth will not fall on our watch."

2278, April 4, Asteroid Habitat Aoraki Mountain, Captain's Address to Crew:

"... in light of Oblivion 3's failure due to catastrophic equipment malfunction, technical crews will be inspecting Aoraki's infrastructure early this year. We trust that our crew will behave in the spirit of Aoraki as Oblivion passes through our orbit..."

2278, April 4, Captain's Private Log

"This isn't over."

For more than a hundred years the people of Earth and its surrounding space habitats have been fighting the Rock War - a collection of solid masses are passing willy-nilly through the Solar System, many of which could profoundly damage the mother planet. Most have been neutralised - humanity is winning! But now the largest planet-killer of them all, code-named Oblivion, has defeated the last three attempts to divert it. Soon it will pass through the orbit of Asteroid Habitat Aoraki Mountain, almost close enough to see, and the Captain has one last desperate gambit in mind...

But oh - this will cost. Join the habitat's officers in the last two hours before an irrevocable decision is made. Sometimes there aren't any good choices.

What compromises will you make, in the Face of Oblivion?

System: 
Light

Soldiers of Fortune

Facilitator: 
Jenni Sands

In a secure facility, the members of an elite unit have reurnted from another successful mission. What that mission
was is slightly unclear, but the unit knows they are safe in the facility and their Handler, Beckett, will ensure they are
safe and comfortable.

Now the team have time to unwind, discuss the mission and fill their time before they get called up to do another job.
Or mission. Or... what is it they do again? Whatever it is, it's dangerous and high risk. It must be, or they wouldn't
have lost a team mate a week ago.

Low costume, high character immersion. This larp is a psychological thriller which is a largely player driven mystery.

System: 
theatre form larp

LOD: LARPS On Demand

Facilitator: 
Angus Dingwall

An experimental system for creating and running a LARP from scratch in on con Session.

Heavily influenced by the story game movement (Fiasco, until we sink, PTA etc.) and Jeep Form style of dramatic Larping (When our destinies collide especially).

In this game the players will come together to generate the everything from the characters to the conflicts they endure and then they get to ply those characters and find out their fates.

The Library: Episodes 19, 31, and ∴

Facilitator: 
Russ Kale

"The Library is a pirate TV show. It's shown up once or twice on most network channels, but usually it's on the channels that Jeremy thinks of as ghost channels. The ones that are just static, unless you're paying for several hundred channels of cable. There are commercial breaks, but often the commercials aren't even in English, or in any other identifiable language.
Episodes of The Library have no regular schedule, no credits, and sometimes not even dialogue. No one has ever claimed responsibility for inventing The Library. No one has ever interviewed one of the actors, or stumbled across a set, film crew, or script."

-Kelly Link, 'Magic for Beginners'.

'The Library' is the most unusual television program ever conceived. For the first time, we've been able to track down an old recording of three episodes from the second season, 19, 31, and ∴ We invite you to see what happens to Fox, Faithful Margaret, Prince Wing and the dashing-but-treacherous pirate-magician Two Devils when they discover exactly what's about to destroy the Library they hold dear. Will they be able to band together and defeat this new menace? Or will they be forced to accept that sometimes, books don't hold all the answers?

'The Library: Episodes 19, 31, and ∴' is a costume-light, brain-melting experimental LARP from the masochist that's brought you too many Shakespeare games. It's highly recommended that players familiarise themselves with the short story this game is based on - copies are available online and through most public libraries.

System: 
LARP

LARP: 2047

Facilitator: 
Sarah Daymond

Chicago, 2047.

Charles Hartmann, CEO of Hartmann-Prince Multinational, is having a "get-together" to celebrate the centennial anniversary of Al Capone’s death.

At least, that’s one story. Everyone knows there’s got to be a real reason behind the event: maybe he’s planning to announce something that’ll finally end the technological stalemate with rival company Featherlight, or maybe he’s made a contract with the Chicago Police Department for military-grade cyberware. Rumours are everywhere.

But he won’t be the only one at that gathering, and his guests have announcements of their own. Strange, though, that his favoured researcher isn't on the door list...

System: 
LARP

LARP: The Script

Facilitator: 
Claire Ahuriri

Written by Claire Ahuriri

A bunch of stereotypical teens meet in this place. Is it the school after hours? A cabin in the woods? Lover's Lane? No one is quite sure, but it sure is freaky out here. There's rumours of some kind of slasher going around... or was it a werewolf? Or was it pods from Mars? No one can quite figure it out. Maybe the script has the answers. But it's nowhere in sight. What the hell is that creepy voice that keeps giving you orders? Everything is starting to play out like a really bad horror movie. And what’s that over there? Is that… the script?

This LARP is played using Theatresports/Improvisation games to explore the story. (Knowledge of these is not required, and a briefing and warmup will take place)

Spoiler free game guide here: https://docs.google.com/document/d/1VTCi6uZ9xgii3dIhE2P-ViigRweR1Yx4BqFK...

System: 
LARP using multiple Improvisation rules

Boats Against the Current

Facilitator: 
Anna Klein

New York, in the throes of the roaring twenties. An age of defiance, rebellion, blazing forth into a bright future in a whirl of liquor and dancing.

Recently, an eccentric but much talked about millionaire socialite has died under very questionable circumstances. Speculation abounds in the streets, and splashed across the papers - who was this man, really? Where did he come from? Who killed him? And why?

This afternoon is his funeral, and you are not at it. In the shimmering heat of summer you and other glittering people, none of whom were the sort to have anything to do with the likes of him, while away the afternoon slowly with alcohol, music and something akin to gnawing guilt.

A mature theatreform larp for nine people, inspired by "The Great Gatsby"

System: 
Freeform

Something in the Heir

Facilitator: 
Sarah Daymond

When everything goes to hell, it doesn't matter who you know. It's what you know. What you remember.

What really matters is where you came from.

The Proga family came from old money, and they squandered it away. They hold the same grand party every year, but every time it gets a little less extravagant, a little less special. Rumour was, they'd spent it all on secret collaborations with the government. Not that they have anything to show for it, now.

This year, the only reason they're holding the party at all is the weight of tradition. You probably won your ticket from a radio station. It doesn't matter. Are you here for the party, though, or something more important?

Are you ready to learn where you're headed?

System: 
LARP

LARP: Teacakes, Death Rays and Strychnine

Facilitator: 
Nik Crombie

The Women's Institute of Hallows Hill is, in many ways, typical of its kind; it runs bake sales for good causes, organises volunteer groups, helps the local school with its Christmas pageant and is an essential part of the local community. This particular local community, however, is made up (almost entirely) of second tier supervillans and their families; the sort that, while they do well, can't quite scrape together enough for that volcano base. But Hallows Hill is a lovely area, with a good school for the kids and excellent local greengrocers. It's a little village that understands completely when you accidentally open a portal to hell in your back garden, or the deathbots go on a rampage down the local high street. The WI has encouraged and enabled a strong sense of community spirit among the villainous denizens.

But the Women's Institute is currently being torn apart by controversy. For the first time in its history, men are pressing to join. The community is divided. Angry letters have been written to the local newspaper. Sharp words have been exchanged in the fishmonger's. Letterboxes have been knocked over. Skeleton armies are being readied. Death Rays are being powered up.

To prevent Hallows Hill from becoming a smoking crater in the ground, the MP for Hallows Hill has arranged a meeting to work out a solution...with as few casualties as possible.

It's Midsommer Murders meets Dr. Horrible's Sing-a-long Blog meets Desperate Housewives.

Costuming: Light to medium, depending on the character.

System: 
LARP

LARP: How Quick and Fresh

Facilitator: 
musicforwolves and William Shakespeare

Mr O'Strate, the teacher behind last year's eerily realistic production of 'A Midsummer Night's Dream', now has a group of students who've somehow managed to avoid hearing the horror stories about the last play he helmed. Now, with a dog-eared copy of 'Twelfth Night' under his arm, he's brought you all here for another rehearsal. Things are feeling weird, though. You've got the urge to find true love, cast old fears aside, and really get invested in your characters. Will Sir Toby sober up before dress rehearsal? Will Feste learn to play the ukulele? And will anybody be able to tell the twin brothers apart?
It's all happening tonight. And remember: some are born great, some achieve greatness, and some have greatness thrust upon them. Emphasis on the word 'thrust'.

Russ Kale wrote and ran 'Quick Bright Things' at Victoria University and Chimera in 2012. William Shakespeare wrote 'Macbeth' and accidentally spawned a number of teen comedies. Player advisory: this game will involve coarse language, sexual content and poor life choices.

System: 
LARP
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