A World of Possibilities

Alasdair Sinclair

In the depths of winter, a bedraggled and sodden Boston begins to emerge after the worst storm in US history. For three days, sheet lightning and rain seemed to be heralds of the world's end. At least it was too wild for all but the most essential looting - furniture stores rendered into life-saving firewood. By the time people emerged blinking into the daylight, the National Guard was on the streets keeping order.

But Crime never sleeps for long - Crime of all kinds has surged in the absence of technological assistance for Boston's finest. To make matters worse, with the city's eyes and ears crippled by lightning damage, anti-American forces are on the move. The city's main nuclear reactor is ominously off-line, causing rolling power outages, and the persistent sabotage of electronic switching stations means that all calls are on a land-line, and most are through an operator.

If Martial Law is to be lifted, and life return to normal, the terrorists have got to be found and stopped. As the anti-Terrorism task-force, that task falls on your shoulders.

(Note: This game is not too procedural. There is a nominal level of investigation, but the main focus is experiential.)

Number of Players: 
System Knowledge: 
Not Needed
Cinematic Thriller/Horror
Genre Knowledge: 
Not Needed
Role-playing Knowledge: