Wellington Anniversary Weekend January 22nd - 23rd 2022

The Liberation of Vannis IV

Facilitator: 
Tim Crow

YOU ARE A SPACE MARINE: an immortal giant genetically engineered to be the perfect instrument of war. You and your squadmates are oathsworn protectors of the Astral Commonwealth - and one another. The iconoclasts of the galaxy shiver in terror at the very mention of your name.

However: support forces have not arrived following the recent liberation of Vannis, leaving you in charge of a diplomatic envoy dedicated to rebuilding after the conflict. You have no idea how to do this.

However: you’ve got one solar week until your superiors arrive to inspect the city, so best get to it!

NICE MARINES is a 1 page RPG about Space Marines doing very un space marine stuff. Like parades, being nice, and talking to people. You have no idea how to handle animale, lying, or sadness. You're not skilled, you're Confident, and we're trying to minimise the collateral damage of your success!

It's free to get from https://gshowitt.itch.io/nice-marines

System: 
Nice Marines

Pulp Cthulhu

Facilitator: 
Tigger

Set in the 1930's, Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes.
Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes — ready to take on the villainous machinations of the Cthulhu Mythos!
Have you seen Rachel Weisz and Brendan Fraser's The Mummy (1999) - That's the tone we're shooting for.
A game for 5 players.

System: 
Cthulhu 7th ed

Empty Vessels: Inheritance

Facilitator: 
Sarah D

There’s talk of good tidings ahead. A celebration, they’re calling it. The dawn of a new era. The birth of an heir.

Officially, the Young Emperor has no spouse and no recognised heir. That has not stopped the people of the Verdelline Empire from spreading rumours about him and the good Lady Stolas, one of his most trusted advisors, as she is soon to have a child. Many people would point out that there is no evidence of any dalliance between the two, but what good is a wet blanket in the face of a juicy scandal?

Of course, there are more important things for people to worry about than whether or not some young man with a nice chair is about to become a father.

The past year and a half has been fraught with tension, with politics being less and less a matter of talking or warfare and more a matter of making one’s enemies simply… disappear. The air is thick with blood and magic, but only if you know where to look.

And, even so, the Young Emperor wishes to make a show of peace. He says he wishes to welcome the child of Lady Stolas into the world with a party like no other. He says he wishes to see better days ahead. Those wishes might just come true— if his enemies don’t come for him first.

Empty Vessels: Inheritance is a Renaissance-themed high-fantasy, high-intrigue game set in the world of Empty Vessels. It takes place one and a half years after the events of EV: Omens, but no prior knowledge is required to play.

System: 
LARP

Planet Mercenary: A Room Full of Boffins

Facilitator: 
Will

The Commodore wants a Xenobiologist, despite already having one. To entice this Dr Olipolious, she’s sending Harlequin, her current Xenobiologist, to meet with him and make him a job offer. The offer is so sensitive and secret that they have to meet in person, which means Harlequin has to leave the relative safety of the Commodore’s over juiced pocket battleship despite the enticing price on her head… and go to a science conference.

The conference is abord a small, upmarket private station in the middle of nowhere. Conference security is minimal and most of the other scientists won’t be conventionally armed. Your job is simple: take Harlequin to the conference, don’t let anyone who happens to figure out she’s there kill or capture her for the bounty, ensure the meet happens in privacy, and then escort both Harlequin and Dr Olipolious back to your ship.

-----------------------------------------------------------------

“Travel the Galaxy! Meet Fascinating New Life Forms, Then Kill Them!”

Set in the universe of the now complete webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people, or in this case by attending what would have been a perfectly innocent scientific conference.

Knowledge of the game system is not needed, knowledge of the comic is a bonus!

https://www.schlockmercenary.com/

Maxim 14: “Mad Science" means never stopping to ask "what's the worst thing that could happen?"

System: 
3d6 Mayhem

Puppet Shows and Shadow Plays

Facilitator: 
IdiotSavant

August 1995. Bill Clinton is President. The X-Files is on TV. Computers are beige. Internet spam has just been invented.

Last month, people began disappearing near the southern edge of the San Carlos Indian Reservation, west of Phoenix, Arizona. An elderly couple. A gas station attendant. A pair of campers. Two European couples. An elderly sheep rancher. All disappeared from on or within a few miles of State Road 70. The press are already calling it "The Devil’s Highway", and talking of a serial killer. The Federal Bureau of Investigation have assembled a special task force to assist state and tribal police to investigate the disappearances. Your mission: find out what is going on, and bring the perpetrators to justice...

This is a classic DELTA GREEN adventure, from the original 1997 edition of the game, rewritten for the modern ruleset.

System: 
DELTA GREEN

Kapcon Summer Slam IV

Facilitator: 
Dale

It's back and it's bigger and better than ever before!

Take the role of an amazing hero or a despicable villain in a fast-paced, winner-takes-all, pro wrestling competition.

This game is about getting to the action quickly and building your wrestler’s story through a mix of matches and backstage drama. Character creation is simple; wrestlers are built from basic elements which you can create yourself, or roll randomly using the Legend Machine.

You’ll build your character’s acclaim as you compete in matches, form alliances with other wrestlers and grab the mic to call others out. Make outrageous stipulations, book incredible matches and claim titles to seize glory!

Soaring Lions is about characters and stories. You need absolutely no knowledge of professional wrestling to play this game, just as much enthusiasm, creativity and energy as you can muster. Still not sure? Check this short explanation of why pro wrestling is an art form.

Across Kapcon weekend this game will be run several times to create a Big Series. You can play in one session, or play in as many as you enjoy. At the conclusion of Kapcon, the winningest player will claim the Summer Slam Title for 2022.

This game will be high-energy and (possibly) get a little loud when things get exciting. You'll need to be prepared to think on your feet, create a character at the table, describe outcomes and throw in suggestions for plot twists at short notice.

Is this the best game you'll ever play? Probably. Sign up today to lock in your opportunity for eternal glory.

System: 
Soaring Lions

Monsterhearts

Facilitator: 
Daniel Steadman

I will be running Monsterhearts. A powered by the Apocalypse game of teenaged monsters. It's not really for the faint of heart and I encourage you to bring as much teenage melodrama and self absorption as you can manage. The story doesn't matter nearly so much as how you feel.

System: 
Monsterhearts

The Forbidden Scroll

Facilitator: 
Luke

The night before the coronation ceremony of Fire Lord Ozai, Fire Sage Bai arrested several intruders trying to steal a historical scroll from the Dragonbone Catacombs in Royal Caldera City. These brave heroes hoped to save a bit of the undoctored Fire Nation history from Ozai’s wrath, but they now face a lifetime of incarceration! Luckily, an elderly Fire Sage, Niuan, has freed the heroes and given them the scroll they sought, promising to help them if they agree to smuggle him out of the city during their escape. But can Fire Sage Niuan be trusted? How will our heroes escape from the city? And what will Fire Sage Bai do when he realizes they have escaped with the scroll...and Niuan?

Avatar Legends is a heroic fantasy game set in the world of Avatar: The Last Airbender and Legend of Korra in which you play a young hero from one of the Four Nations who is a force of change in the world. The game is about bravery, friendship, and doing what is right in the face of often insurmountable odds. Together with your companions you face devious foes and dangerous opposition, defeat them as a team, and learn what it means to be a hero in the process.

System: 
Avatar Legends

The Red Carnival

Facilitator: 
Luke Walker

Rescuing the notorious womaniser, Sanguigno de’ Masnadieri, is a desperate mission for a desperate band: a handful of knaves against all of Vortiga’s guards, among the best trained in the Kingdom. Fortunately, Sanguigno’s beheading will round off the Red Carnival, a week of revelry, parties, and indecencies during which everyone, even those guards, is distracted and often drunk. Easy-peasy.

This is a spaghetti fantasy scenario set in the world of Brancalonia, an all Italian medieval, roguish, and picturesque setting for D&D5e. The PCs are knaves, mercenaries, rogues and similar rascals hired for all sorts of odd jobs, generally illicit, dangerous things that nobody wants to do. And that's on a good day... On a bad day, there are curses, demons, witchcraft, monsters and double-dealings to contend with, as well.

System: 
D&D 5e

KapCon and Covid-19

Because of the threat of Covid our con will be a bit different this year. The big change is that we're trying to limit mass gatherings on the main floor, which means limiting announcements. As part of this, we're not doing scoring or prizes this year, because that means prizegiving, which means everyone in a room cheering. While things are normalish in NZ, we're playing this on the safe side, and trying to avoid risk. We're also duplicating the game and timetable info - "the wall of games" - so people don't have to congregate in one place to see what's on.

There'll be a QR code on the upstairs entrance and on the main floor. Please scan in each day. We'll also have hand sanitiser in multiple areas so you can decontaminate. Our registration spreadsheet provides pretty good info for contact-tracing, but we're hoping no-one needs to use it for that purpose.

Obviously: if you are sick, please let us know by email or on the KapPhone (022 341 5067) and stay home. We will provide a full refund. If you're a GM, don't stress - we will cope.

Also obviously: wash your hands!

We hope that none of this is necessary. As of today, the shields are still holding. But we want to run a safe con and that means planning for the worst just in case. Hopefully it'll just be this year, and next year things will be back to normal.

Syndicate content